The Book of Grudges: May Each Be Struck in Time

The Aquila pack thing is pretty funny in retrospect.

Game director Anders de Geer said that it was an “honest mistake on our part,” as the team focused on fixing bugs during the beta period, though he understands players will be skeptical of that answer.

I’m sure he understands why considering they apparently had no intention of actually rectifying the mistake

6 Likes

1716999261251440
Adding for posterity.

5 Likes


aaand another one

5 Likes

Can we add the nothingburger of information we got from Skulls, one of the biggest Warhammer events of the year, to the book please?

3 Likes

There absolutely should be. Many systems have regressed from VT2.

Off the top of my head weapon progression. It feels so painfully obvious that our weapon progression is a regression from the athanor in VT2.

I suppose I can’t complain about recoloring being a regression since VT2 doesn’t have it, but it’s a basic gaming standard at this point.

Like, holy hell, I just played borderlands 3 and they give you recoloring options out the gate. Space marine did. Painted miniatures is what the game is themed after. It just feels like an insult, especially since they then sell recolors.

I’m going to be honest here as well, I think the current talent system is a regression. It offers the illusion of choice, with many nodes that have questionable value. I preferred the old talent system. at the end of the day metas evolve and you end up with q limited amount of specializations.

2 Likes

Oof, a disappointment. I was hoping for a unique earnable frame.

To be honest our events so far have been a regression from VT2 as well.

VT2s holidays offer custom frames. Custom weapon skins. And they have unique holiday events! It’s a painful step backwards. Darktide doesn’t seem to celebrate itself and it should.

2 Likes

Bro loves his echo chambers. :joy:

S/He’s not wrong.

1 Like

Already filed under ‘Fatshark doesn’t know how to communicate’.

1 Like

The fact that you can reply to this and have the exact same visibility on your posts as everyone else proves this isn’t an echo chamber. I recommend you google that term, it refers to social media structures where dissenting opinions get lower visibility.

3 Likes

It was a joke. Stay in that circle of yes wo/men. :nauseated_face:
Still a joke.

But real quick, people would happily block others. Now those people really love the echo chamber.

Not always about media structures trying to lessen dissenting opinions/lower visibility. More so “An echo chamber is an environment where a person only encounters information or opinions that reflect and reinforce their own. The term is a metaphor based on an acoustic echo chamber, in which sounds reverberate in a hollow enclosure.”

I love watching people backpedal and squirm.

3 Likes

I don’t know how yes-manning for a corporation is any better. At best it’s unpaid labour.

1 Like

I’m sorry you can’t read between the lines.

I’ve talked sh!t to both sides. It’s selfish but I’m my own yes man.

2 Likes

At least he has a smile on his face.

Fatshark’s biweekly cosmetics patches and store rotations masquerading as hotfixes have been added to the book under Dark Patterns.

6 Likes

I have said this in multiple posts - The VT2 team have genuine joy and passion for their game and its obvious they actually play it and have continued playing it. Darktide team? Completely laughable in comparison, it’s actually quite sad. You can clearly see the difference in motivations for the two.

“Vermintide 2 took years to get content” yes I know that, but at least they got REAL content that was MEANINGFUL. I would pay real money to have the two teams switched so we could see the difference in content development, I GUARANTEE it would be a night and day difference.

1 Like

I honestly think a lot of the issues with the Darktide dev team comes down to TOO MANY devs. Like VT2 can implement what they want and get it shipped quick because they know eachother and they know what the others are doing (i’d assume with a small team anyway) so they can organize among themselves neatly.
Darktides massive team, if you’re to believe glassdoor reviews (there’s usually a grain of truth if nothing else) has many silo’d teams and communication BETWEEN them is poor. Lots of devs working who dont actually know what the others are doing potentially. So it’s up to management to get them to direct their efforts properly. Which seems to not really be happening. When Aqshy talked about this, she said as much, although put in a far nicer way, using words like “growing pains”.

1 Like