Maybe, but I really have my doubts. If anything, seeing all this madness put together in one place in this thread has probably further lowered my expectations of FS to steer their ship in an even vaguely competent manner.
Do you have the funny “This isn’t Cod” comment?
Also idk if it’s worth putting on but low quality cosmetics, whether through looks or just being buggy might be interesting. Krieg sets are a perfect example of this.
Not a premium option but the Zealot book backpack horribly clipping with chest pieces that have a hood drives me insane.
Or honestly just everything involving the existence of the cosmetics store.
That one got memed on a lot but in context was Hedge mocking a really annoying guy apparently, plus Hedge isn’t a CM anymore.
Low cosmetic quality is addressed under ‘Dark Patterns’ because it’s a perennial problem with the cosmetics.
This Long Beard has been back in the mines digging and found another nugget that might be worth adding to the book.
This time it’s about aquilas, how they could be used in giveaways/twitch drops and the like:
(The article is well worth reading in full, short as well)
The in-game currency also opens up the door to Twitch drops and giving away premium cosmetics, which de Geer said Fatshark couldn’t do in Vermintide. “We can’t really go ‘here’s 5 bucks, spend it on our game in Steam, hopefully.’”
As far as I’m aware there have only been 1 set of twitch drops which were a camo skin for the Lasgun, Autogun, Rippergun and Devils Claw sword.
Huh so that really was straight up promised.
I also love the typical fatshark “actually you just interpreted it wrong” in this. The original statement literally straight up said this:
They then edited it to no longer say that. Yet this clearly said you would be able to earn aquilas (the alternate reading would be that you can buy ordo dockets with real money)
Yet somehow if you read the above and take it to mean that you can earn aquilas, it’s just “super unclear” and people got the wrong idea.
What’s bothersome about what he said regardless of context is that this is the literal only Fatshark response there ever was to the question “so what happened to the customization system they talked about in pre-release interviews?”
Like even if that guy was annoying, that’s everyone’s answer to that, not just the annoying guys’. It’s why it blew up so hard. It’s a justified sentiment that Fatshark had to address in some way, but “this isn’t CoD” is all the explanation anyone got.
Oh, I agree it was terrible - just that it wasn’t a direct insult. Not like ‘we think you’re too stupid to understand multiple pages’.
On that topic I have a bunch of of pre-release marketting that ended up just getting silently dropped, never to be mentioned again. Not sure if this is the scope of your book of grudges, since a lot of this could’ve simply been scrapped, but they never actually came out and explained what happened to these things they advertised with, so I figured it’s in the spirit of it.
- They said you would be able to commission Brunt with a weapon of your desired qualities then grind for it
"You’ll still get some random gear as in Vermintide 2, but you can also buy weapons from an in-game shop or set a “contract” on a weapon you want and then earn it through a progression system.
Source: Hands-on: Warhammer 40K: Darktide absolutely rules | PC Gamer
- Weapon crafting was stated to involve an attachment system
This highly accurate rifle - which you’ll be able to upgrade with scopes and other accoutrements - has a big clip and lots of ammo
Source: Edge Magazine 19 May 2022
- There was supposed to be dynamic storyline updated almost like a live service game, story progression related to the missions, etc
On top of all of that, Darktide’s storyline and missions will expand and develop after launch, almost as a live service. At release, they’ll reflect the warband’s arrival at Atoma Prime, with reconnaissance missions and dialogue that establishes the setting. But in the weeks following, the narrative will change as the warband discovers more about the Chaos threat. This approach contrasts with Vermintide’s traditional campaign levels, which you probably play out of sequence
Source: Edge Magazine 19 May 2022
Missions get dynamically populated on the Terminal according to either predetermined narrative or emergent events that happen inside the world.
However, with the co-op nature of the game, it was essential for us to allow the possibility to play missions together, even if players are way apart in progression."
Source: DEV BLOG: MISSION TERMINAL
No, this is absolutely part of the Book of Grudges - this is stuff they said that was going to happen and then never had come true, without actually saying anything.
I’m now kinda feeling the depression @AlphaOmegaMan talked about.
Tallying up the sheer number of completely broken promises and PR BS they sold us versus what we actually ended up getting…
Like, I’m not a fool. Most of these are essentially ‘if you’d told us this changed there wouldn’t be a problem’.
The general theory is that this is the opposite of what fat shark in general wants to happen.
its the reason why they won’t release a roadmap, because they’ll be held to it to some degree or other and they don’t want to give people something to badger them with.
That said, in reading the book - damnit, thats a lot of bad stuff ]=
Then they could actually make the effort to keep their promises. Or to do the bare minimum of communicating ‘hey, things have changed, we’re not going to release this feature’.
The only reason Solo Mode is still on there, for instance, is that Catfish refused to explicitly state that it’s not coming out - only that it’s ‘not a priority’.
I’ve only gone to the trouble of making this thread because so many problems are still not addressed. Fatshark keeps saying they have their largest team on Darktide - they could start acting like it and cleaning up their mess.
Throne, that’s a lot of broken promises.
Ragnarok, pal, we tend to agree on these forums and it’s good to see that streak continue to roll. This is a very, very good thread.
Yeah this thread is amazing. Even for us professional grudge-holders, it can be tricky to remember and keep track of it all.
We can only hope we don’t have to keep adding stuff to The Book of Grudges.
That’s exactly why I started it! Keeping it straight in my head was a problem, and stuff was starting to slip through the cracks - for instance, I’d straight up forgotten that a 100 Aquila pack was ever supposed to be released.
I know right. I don’t intend to ever give them money ever again, which means never checking Aq shop, so I had just assumed it had happened. Considering the CEO promised it in a PC gamer interview or something. It’s wild they just straight up didn’t.
Can there be a category for regression compared to VT1/2? For things like lack of hub hotkeys/universal menu, the penance UX is worse than Okri’s challenges, etc. etc.
I haven’t played VT2, so I’m not sure I’m in a position to judge such a thing.
Now watch FS do the absolute worst thing they can do; ignore this thread. They’ll let this sit here and fester like the open sore that it is until most of the feelings their playerbase has about them are negative (if that’s not already the case) instead of just coming flat out and saying “We f*cked up, but here’s specifically how we plan on fixing it”.
If Creative Assembly can do it, so can they.
I genuinely feel that what’s holding Fatshark back is that leadership refuses to admit fault or change. The devs seem dedicated and passionate.
The problem is who’s managing the show.
Outsourced, poorly made cosmetics? Fatshark execs make that call to outsource and how the monetization is pursued.
Unfinished products being pushed out the door anyway? Execs both manage how the game is made and made the call to push out something that wasn’t done.
The entire development history, with the Darktide team seemingly being starved of resources despite glaring problems? Executives decide who works on what.
And the fact that they don’t want to apologize and fix their problems? Lay that squarely at the feet of Martin Wahlund and his merry gaggle of idiots. They’re too stubborn or too ignorant to admit fault, and until they do, they can’t make meaningful progress on the things the players hate.
Seriously! The smart play would’ve been to remove the locks after crafting died on impact, add a fixed storefront, and start handing out Aquilas for playing! You can’t get back players you’ve burned, and when you fail comprehensively to uphold your hype you end up never being able to achieve what you once had. But that would’ve required the execs to admit their braindead, player-hostile ideas of player retention were wrong.