The only ways for a Packmaster to grab someone are:
- Bugged spawn e.g. face spawn, silent spawn etc.
- Inside of horde with elites in the front.
- Disabler special spam when duo/solo.
- Player messes up a dodge
In any other context, the pack is killed instantly at any range. Yet specials don’t only spawn during hordes (tbh I’m not sure why this is the case, they can’t do much without the support of massed ambients/hordes, they often have neither and killing them before a horde makes the horde a lot easier).
If packs weren’t 1 shot by sniper ranged weapons, that would mean players that are trapped by a trash only horde with no room to dodge couldn’t just push/stagger horde > switch to a ranged weapon and immediately 1 shot the special closing in on them, adding one more context to the list.
The support damage stacking is becoming power creep. We had 20% from WHC. Now we have 10-15% power from GK and 10% ranged power from OE. This is letting things like Handmaiden with Longbow bodyshotting Packmasters happen without any attack speed sacrifices at all. I’m worried about the new careers, especially if Saltz gets a Warrior Priest who will likely have strong support options.
Provided bugs with specials are fixed:
Personally, I’d like to see a reduction in bodyshot bps (breakpoints) for ranged sniper weapons and for headshot bps to actually require significant property investment on Cata.
Here’s one example of a ranged setup with too strong bps: WHC’s headshot damage and Killing Shot passives affecting distant ranged shots is only one part of what makes the xbow so needlessly strong on him. The other part being that it easily bodyshots Cata packs/ratlings/firerats/assassins (it can do this to packs even at long range with 20% Skaven + 20% Monsters and Enhanced Power or Templar’s Knowledge) and 2 shots the rest with one of the fastest reloads in the game. Doesn’t require Deathknell at all for headshot bps except for distant Bestigors. Don’t even have to sacrifice a single 5% attack speed property to reach these bps. It also gets 10% crit chance on zoom, a massive and easy to headshot with projectile, high accuracy while moving and its bolt is preloaded enabling immediate shots. Its only drawback is having 1 dodge (the longbows have 3).
What are everyone else’s thoughts?
Edit: Here’s a link to a reply containing my suggested changes to fix these issues.
Edit 2: Here’s a link to a reply by Rebel listing the most supported changes