If there is a dedicated topic I haven’t found it, so just some random feedback after an evening of playing with 3 other friends together, so being able to coordinate a bit, the only issue being the maps being slightly different so not knowing where to better position ourselves:
- Rats and hordes can enter the hero spawn zones if they are still inside after the doors open
- Too little density for some rats to be effective (assassin, packmaster)
- Normal enemies have little to no hp which is fine but elite and bosses need to be buffed a bit, they die too quickly to provide any support to player specials
- There is no special that can disperse and separate heroes (blight stormer comes to mind) but I assume it’s in the works
- Most regular weapons instakill rats and specials (kerillian autoaimed arrows) hits even behind walls. A buff to health of the specials used by the players would be appreciated.
- Overall the rats specials seems to be tuned for recruit as globadiers in high difficulties can kill you in 3-4 ticks of damage while here it was a mild annoyance. Some tuning would be appreciated as well on the damage side as well.
Overall, a big help would be more density anyway, even before thinking about anything else. Currently, playing assassin or even worse, packmasters, is just playing with a handicap compared to others.
Suggestion:
It would be great if we could have “elites” as a possible selection, maybe when the director is in the process of triggering an horde. The way for it to work could be that “lesser” elite could spawn the player as one of them with an escort (player + 3-4 npc top). The logic should be there already, thanks to the new changes brought by the last career of sienna. I am thinking of elites like:
- Black rats
- Monks
- Chaos Berserkers
- …
Or some elites that are just very powerful even alone, like Chaos Warrior (I mean… come on!).