Here’s my own suggested but hopefully restrained changes:
- Conservative Shooter: Limited to 1 ammo return (no firing into hordes to get multiple shots back).
- Scrounger: Each non-Sienna ranged weapon is given a fixed chance for this effect to proc that’s balanced around the weapon’s damage and ammo capacity, like 10% for BoP.
- Health of weapon rats increased to 60 to reduced the number of 1 shot bodyshots and generally increase the amount of properties required to 2 shot bodyshot them by 1.
- WHC: Unlisted Power of Sigmar passive and Killing Shot no longer effect distant ranged shots.
- Mercenary: Hitting the Sweet Spot no longer affects ranged cleave.
- Crossbow: Non-crit bodyshot monster damage reduced so that it requires 1 more property for WHC to bodyshot Packs. Headshot and crit damage left unchanged. Crit chance on zoom removed, ammo reduced to 18 as it’s between the Longbow and Handgun in terms of headshot and bodyshot damage and speed ratios. Reload speed changed to 1.25s from 1.0s. Dodge count raised to 2 from 1.
- Longbow’s (Kerillian’s) infantry bodyshot damage reduced so that it requires 1 more property or EP to bodyshot Cata Assassins.
- Handgun reload speed changed to 2.0s from 1.5s.