[SUGGESTION] Mission Special Conditions

Hindering conditions:

  1. Nuke Lobbers: New Bombers that throw pocket nukes instead of the usual incendiary grenades, they take longer to explode to give you time to run away, but have increased radius and deal heavy damage.

  2. Invisible Sniper: snipers that are always invisible unless you are close to them, also the laser is invisible until it’s aimed at you.

  3. Stalking Blob: A malformed beast that will stalk your squad till the end of the match, it can’t be killed, only damaged, instead of dying, it gets stunned for a duration.

  4. Death Miasma: clouds of gas are scattered across that level, slows and increases corruption when you get inside it, buff enemies when they get inside (like the twins gas).

  5. separation curse: players outside of coherency periodically take damage.

Beneficial Conditions

  1. Split Shot: players’ ranged weapons have a chance to fire double the amount of bullets per shot, consuming no extra ammo in the process.

  2. Thunderous blows: Weapon power and Crit chance are greatly increased.

  3. Lost weapon kit: Powerful weapon kits can be found throughout the level, they take the place of stimms, and can’t be reloaded.

  4. Air support: each player gets a signal flare in their stimm slot, it can be thrown to call a powerful airstrike that wipes most enemies (dont know how that works indoors).

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Good idea, I think they should do more with the system aswell. I remember when they first interacted with their system, they put hunting grounds on every mission. I thought it was cool even though I didnt really like hunting grounds. Then they didnt switch it off for months. Then they never did anything with it again. System itself is perfectly fine though, they just need more like what you suggest for variety.

I’m sure people are tired of the comparison at this point but Helldivers 2 has a similar system and actually actively swaps the modifiers around.

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