Hindering conditions:
-
Nuke Lobbers: New Bombers that throw pocket nukes instead of the usual incendiary grenades, they take longer to explode to give you time to run away, but have increased radius and deal heavy damage.
-
Invisible Sniper: snipers that are always invisible unless you are close to them, also the laser is invisible until it’s aimed at you.
-
Stalking Blob: A malformed beast that will stalk your squad till the end of the match, it can’t be killed, only damaged, instead of dying, it gets stunned for a duration.
-
Death Miasma: clouds of gas are scattered across that level, slows and increases corruption when you get inside it, buff enemies when they get inside (like the twins gas).
-
separation curse: players outside of coherency periodically take damage.
Beneficial Conditions
-
Split Shot: players’ ranged weapons have a chance to fire double the amount of bullets per shot, consuming no extra ammo in the process.
-
Thunderous blows: Weapon power and Crit chance are greatly increased.
-
Lost weapon kit: Powerful weapon kits can be found throughout the level, they take the place of stimms, and can’t be reloaded.
-
Air support: each player gets a signal flare in their stimm slot, it can be thrown to call a powerful airstrike that wipes most enemies (dont know how that works indoors).