Instead of having it centered on Nurgle, I hope FS remain on a more Undivided form
How I see it:
Separate the Renegade Guardsmen from the Absolution cult (Nurgle), keeping half (Or more, 70/30 would be best) of the roster as a Undivided force
That way you can later on introduce forces from all other 3 Chaos God via Dlc/Flc
How it can work lore wise:
The various Chaos cults are often times working against each other, each wanting to pledge the planet to their chosen God, but at the start of an uprising those Chaos Cults are glad to work with each other, as they can become allies toward ousting the Imperial force at the scene, be it from the Imperial Guards, the Space Marines or the Inquisition. Then when
Thus we can have a varied force as allies of convenience ready to turn their sight at each other’s back when the planet is safely out of the Imperial Guards
How can it work Gameplay wise:
This would necessitate at the start of the game to be at least 2/3 Lords:
Undivided Main Lord that act as a Chaos Emissary (Either from Be’lakor or from an unnamed party from the Undivided Chaos, like the Great Beast)
This lord would be a Caster/Sorceror, like Rasknit and act as an Undivided Leader for the whole of Chaos
Lower rung lord:
Nurgle: Twisted Lord
Melee Caster, horrible mutated Plagued Cultist
Undivided: Renegade Guard General
Melee and Ranged Lord that call reinforcement and use a personal void shield
Khorne: Harvest Lord
Melee tanky lord that is incredibly fast and could have vampirism
Slaanesh: Remembrancer
AoE static Lord, armed with a Deamonic harp
Tzeentch: Psyker/Sorceror
Lightning power and teleporting or another magic power
Etc…
Unit selection:
This would divide the units in 5(+) category which then can be declined into 2/3 category, each units would have 3 tags:
- Type: Horde, Soldier, Elite, Officer, Specialist, Monster, War Boss and then Lord
- Allegiance: Rather than have 5 of them (one for each God+Undivided): Undivided ; Khorne and Slaanesh ; Tzeentch and Nurgle
- Mortal,Space Marines and Deamon
Explanation and example:
The first category would work just like it does in Vermintide
The added War Boss to complement the Monster category that might end up not full enough
The Officer, instead would be able to call upon unique abilities and order the troops (Causing the ranged troop to
Allegiance simply work the same way as the Skaven/Chaos attributes work in Vermintide (Though to limit the amount of alliances It’s better to have them englobe more than one god, either with Undivided and Cultist or by dividing the 4 cult into 2 sub-group ideally by making them face their rivals)