Starting a poll to disprove the 'silent majority'

Welcome to “loud minority” :grin:

Fatshark did make a survey for everyone to give feedback on the progression and crafting systems back in January 2023. Since then FS changed how perk rerolls work, added brunt’s armoury and kept the 2 locks only changing how you can lock stuff on your weapon.

The casino experience hasn’t been changed.

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The survey was designed to avoid crafting feedback as well. Unless you chose low satisfaction on specific things (which did not seem related to crafting), the questions about crafting didn’t even show up.

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Gareth Edwards’ “trust thermocline” concept seems like it might be worth dropping off around here. Basically the customer base of a service will stick around despite being unhappy with the service long after becoming upset with it. Combination of sunk cost, and competitive factors, but once you hit a certain point, its over.

here’s an article he wrote about it.

Bringing up “the silent majority” as a service provider to justify inaction in the face of user complaints/feedback is little more than signing your company’s own death warrant.

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I don’t care about crafting, it’s FINE as it is.
Most of those numbers are imaginary, placebo, negligible stuff and have little effect even in Auric operations. Just try to get a weapon that’s over 75% Damage rating and maybe get a perk you like on it and that’s that.

The crafting outrage is a blight on this game. We should be asking for new content and QoL changes. The crafting is functional and I could not care less if they improve it.

I mean…congrats? Do you want a cookie for expressing a view that only about ten percent of the people playing this game share?

Or are you just trying to be contrarian?

EDIT: No, seriously, what was your point.

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Nobody is opposed to new content and especially not QoL changes… Crafting improvements… are QoL changes.

Though… “Blessed is the mind too small for doubt.”

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I mean…
Crafting improvements are QoL changes.

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Here are my stats:



The crafting is terrible.

I have nothing further to say about it!

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Just a quick thought -

If we consider how many people played the game and left, saying nothing about the crafting. And then we acknowledge the folks who now play the game and say nothing about the crafting. And we compare the numbers, we can deduce that a considerably larger amount of people played the game and left, having said nothing about the crafting.

There’s no way to know, I think, what portion of the ones that played and left did so specifically because of the crafting, but here’s my usual argument in these discussion - the amount of people who played and keep playing do not do so because of the crafting (at least I’ve never come across one, do shout out if someone fits in that niche).

There are droves who came and went simply because it said WH40K in the title. There are droves who never got a char to lvl30. There are droves who left and still don’t play because it wasn’t their type of game, they ran into performance issues or simply moved on to other games.

Yes. We acknowledge those. It’s understood.

In none of these arguments can we state in good faith that a significantly improved crafting would’ve harmed the average experience. In a game which is developed and behaves much like an open beta still, giving your initial burst (and then a secondary one with patch13) of players the ability to experiment and craft away as much as possible would’ve lengthened the average playtime and resulted in better retention. It would’ve addressed the still lacking endgame, the tedium of long months without any new gear or maps.

And… ok, it ended up being a longer thought.

tl:dr: we don’t know if crafting drove away all those who left and said nothing, but it sure didn’t help, and it still doesn’t. It’s a dead asset, which only serves to aggravate the other issues surrounding the game still. Those who keep playing will play with or without the crafting changes. But I’m yet to talk to anyone who even remotely enjoys DT who wouldn’t have their time in the game significantly improved by breaking the locks, at the very least. And I’m yet to hear anyone say they “enjoy” it, except in a deeply sarcastic tone.

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I get that you’re saying that they have done it but this reads “They didn’t actually change what mattered” to me…

Having done it in the past doesn’t mean they couldn’t do it again / at a later point in time…
You know, now that we know better?

oh and there’s that too. This is hysterical to me btw

You do see that one of those takes invalidates the other, right? If you actually didn’t care, either outcome would be ok to you, right? So then why is one a “blight” if you don’t care?

Also, crafting improvements do not get in the way of what you’re asking for…

L

I’ll ask for what I want damnit!

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In any respect: making crafting more rewarding and abusing players’ time less has literally no downside.

To any naysayers about crafting: what exactly is the benefit of leaving it as is Vs the benefit of making it more rewarding to engage with? Hmm?

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VT2’s crafting system was genuinely awful for a long time before it got better, and I think their approach to “giving veterans more to do” was heavily misleading going into Darktide’s release. I’m coming up on 1300 hours and I still have too many tier 4 blessings missing and now I have a ton of new weapons to roll up on top of that.

Needing to spend anywhere from 200,000 to 1 million ordos based on how lucky you are, just to get it bricked in the 1000 plasteel slot machine is mind-numbingly depressing. Especially when you get 2 opportunities to fix the weapon when half the blessings available to us aren’t even that good.

I can’t imagine most players would be willing to spend the time I do if they think the game is just idle fun at best. Devs should not be designing a crafting loop that takes players literally thousands of hours. I should have been close to or “done” with this game hundreds of hours ago.

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This thread and polls will be thoroughly ignored by Fatshark like anything related to crafting. But thanks for tying!

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Well, ladies and gentlemen, it’s been a week! Aaaaand…yeah, the polls didn’t meaningfully change from the preliminary results.

The standout single complaint for item acquisition remains low base ratings from the shops, and for item upgrading everyone hates locks.

For item acquisition, about half of the people playing have the same level of dissatisfaction with all the complaints listed.

For item upgrading, about a third have the same level of dissatisfaction with all the complaints listed.

In both cases, less than ten percent of respondents actually were fine with crafting.

@FatsharkStrawHat @FatsharkCatfish @FatsharkQuickpaw take this to your superiors, or don’t, I honestly don’t care anymore since it’s become very obvious this game is just a money generator to them.

It’s safe to say that, as far as actual people you can reach, enough people dislike the item system that you should make changing it one of your top priorities.

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I think the Majority stayed silent on this one.
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All I’m saying is that Me and many other people will keep our “permanent” negative reviews on steam for the fact that the “higher-ups” have their heads so far up their own asses that they’re eating their own crap.
Pathetically egotistical & depraved big-wigs believe they have the best vision for a game that they’ve never touched themselves.
60% is still a failing grade Fatshat
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Yea the bold faced lies = perma negative review, not that it’s going to make any difference mind you

Bold faced lies?

Are you sure you wish to proceed? You’re about to open what pandoras box wished it was…

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