Starting a poll to disprove the 'silent majority'

Dude showed up in the polls just to be a shill - but hey, at least they’re easier to block on Reddit! Just don’t give him attention and he’ll go away.

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I’m just asking to see actual proof to back up the assertions that “Fatshark is making some claims about the ‘silent majority’” and “Fatshark has made a claim that they don’t believe the current implementation of item gathering and updating is hated, and that a silent majority is happy with it.”

That really shouldn’t upset anyone. :man_shrugging:

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You have quite literally linked the proof yourself, and you know it. If you struggle with English, that’s not really anyone else’s problem.

90% of received feedback is negative. The only reason to mention that ‘they can’t know what other people feel’ is to ascertain that their opinions would be positive. Nothing else makes sense. If 90% of received feedback is negative, yet you do nothing about the issue, and then say something like that, you are claiming that ‘people who don’t give feedback would be positive’.

It’s quite simple, really.

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So we agree that’s all the “proof” to be had here, eh? Ok!

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Personally, I think we should be unable to brick the weapons at all.


What Fatshark should have done was implement “Red Weapons” from the start, so that the endgame goal was to constantly upgrade our weapons until we had 100% in all stats and T4 Blessings/Perks.

We should have been able to choose any weapon we wanted, such as a Recon Lasgun, and there should have been no RNG involved. Just pickup the weapon.

Then you’d continue to play the game and grind for materials until the weapon is fully upgraded.


Q: What would you do if you had maxed out all weapons, then?

A: Fatshark should release entirely new weapons at that point.

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I bet if Fatshark wanted to know what the “silent majority” thinks about the crafting system they would create a poll/survey in the game launcher already.

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Honestly…that would’ve been a perfectly acceptable way to fix ‘grind’ so that people aren’t frustrated.

Imagine if, instead of getting only additional rolls on the slot machine, you got a basic weapon as you levelled up - and by plunking down crafting materials you filled up the modifier bars to max, or put on blessings and perks of your choice. Not happy with those? It’s cool, just request another basic one from the quartermaster at the same rating as whatever you’ve ground your original gun to.

People would still be playing because deterministic improvement would be great, and they’d be complaining far less because their builds would be in their hands, not those of RNG.

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Id love it they added a way to manipulate one of your item stats-- like maybe switch the damage modifier with defense. Even if you were locked to a cetain number it would be a bug QOL improvement.
It definitely should be seperate from the maximum modifers asssociated with perks and blessings tho.

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Well, my suggestion isn’t perfect because the question is how much grinding is required to max out a weapon, but what I like about it is that I hope it can create a “relationship” between player and weapons similar to Diablo 2 where when you got that drop you wanted, the item felt like “yours.”

One aspect of Darktide that I find disappointing is that weapons are currently nothing more than stat sticks.

Outside of using the Weapon Customizer mod, which other players cannot see, and “debatable” purchasing weapon skins from Commodore’s Vesture’s, there is no way to truly customize the weapons to your liking and “make them yours.”

Everything is better when your loadout feels personal, in my opinion.

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Claims or not, majority or not - Polls have been in dire need for the past year!!
@Ragnarok101 you are a champion, a scholar and this community doesn’t deserve you!

Well done!

@ the results - lel

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I figured the last one was a while ago so…why not aim a little broader for the next? My thanks.

There is no silent majority on these systems, everyone who plays this game is forced to interact with and tolerate the progression/crafting system whether they like it or not but that doesn’t mean everyone likes it as it currently exists even though change is possible.
If FS were to ever make a big feedback form or poll in-game and outside the game and share the results, I’m willing to bet real money that no majority of players both current and old think the current systems in the mourningstar are fine or fun to interact with.

I fear Fatshark will never give us actual, meaningful agency in the crafting system preferring to keep it as a casino. But I appreciate the effort @Ragnarok101.

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Invoking a “silent majority” is nonsense imo. Just because I considers FS devs are intelligent enough to know how painful the current crafting implementation is.
There are far more interesting and engaging crafting systems out there to negate the usefulness of what we have. Even The Division 2, however grindy it may be, has a much better crafting system.

RNG*RNG grants the obvious amount of player agency loss and tremendous waste of time.

So as mentioned in multiple posts, it’s rather symptomatic of the intent here, as FS clearly don’t want to change their stance on the matter.

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You must admit though, reading bold and resolute apologia can be refreshing every now and then. At least his rhetorical use of it has somewhat more finesse than what you’d typically expect.

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Thoughts about this:
I’ve played 500+hours from Pre-Release/ Launch, paused February and returned in December curious about the new Maps. One wasn’t enough, but when they released Part 2 i was in again and i have lots of fun again, but…

Crafting is what drove me away, what got an overhaul anounced back then and is maybe something better than before, but still way too much RNG.
I’m on the site of people who want changes, but Forums and reddit etc. arent a majority or display the average playerbase. They display a snapshot of a small part of actual players mixed with the longterm hardcore fans.
Lets say its 25k players (steamcharts), but if you’d count the people paarticipating in Forums alltogether you wont have more than a few hundred, maybe 1000 alltogether.

Next thing is FS has Data from the game itself. They can track almost everything and algorithm and KI will say this and that about that collected data.
For example how often did someone craft to get a better weapon, didnt get BiS but an improvememt and used that for a week to then give it another try.
Many things like that can be interpreted.

There’s no way to know from analytics “for what purpose people are crafting”, you can track just a fact of doing it.

And what kind of conclusion you will make from such data?

Something like “Most players run with blue weapons, so why try harder”?! :grin:

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Exactly. If they had said something like “Sorry, but we like it as now”… it would have been still wrong (imo) but at least honest

Like now, instead, seems like they’re mocking us

p.s: anyway I don’t know if you remember me, you recommended the Discord to find players for Twins HM, and I completed it by finding people exactly there… so thanks again

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Agreed, what they Interpret from the data they have is on them, like some read/ hear what they want and not what another wanted to say.
Thing is if we argue versus this heavily rng based crafting and weapon acquisition we should lean into more reliable and better arguments than them like “silent majority” counter with a at best shallow forum users “majority” argument.
One could do an article about psychology of gaming and player retention and why BG3 is so good and GaaS, too much RNG etc is not customer but shareholder friendly.
Blizz is best example how to build up to then ruin it by these wrong marketing practices that
wins short term, but wont last to be successfull longterm.

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So, I’ve put down about 600 hours in the game.

I suppose you COULD say I’m a part of the “silent majority,” in that I keep playing but have not meaningfully complained about crafting before.

But I’m not exactly what you would call “happy” with the crafting system because I’ve never bothered to say anything about it prior to right now. I just have had good enough dumbass luck to obtain weapons strong enough that I don’t really have to engage with Hadron at all anymore, and haven’t since like march. And I’m not self-centered enough to believe that I’m the guy sitting on the tip of the distribution curve, I know I’m on the hooked up side of things.

I guarantee you there’s just a lot of people more than content to mess around in t3s with no drive to improve beyond that, and they just aren’t engaging with the crafting system to even feel the friction there in the first place. That is not being “Happy” with something, that is disengagement.

I don’t have metrics, but I have no real reason to believe that FS is approaching some of these issues in good faith, and certainly not when the try to dismiss our concerns without any meaningful material analysis alongside it.

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You know what makes their claim of silent majority look even more stupid?

Why are they not doing polls themselves? Clearly they have the tools to do so, as they have shown with the Vermintide 2 Versus signup process. It also clearly demostrates that they have a minimum understanding that certain players are more or less desireable to collect data from.

So if they actually cared about changing a single aspect in any meaningful way, they could’ve done a poll of their own by now.

I can’t imagine that their internally collected data shows anything else other than “people hate the crafting and item acquisition” but nobody even dared to show their data so how are we supposed to know :slight_smile:

If you don’t see how what was shown to you is the proof you have been asking for, there’s nothing anyone can do to help you. And no, being cute about how that’s not proof at all, is not a smart take on it either.

There are two kinds of people, those that can infer additional information from other information

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