Stable high framerate gameplay seems impossible

Issue Description (Required):

I have basically the best system you can currently build and squeezing out a stable 157 FPS at 1080p (4k with DLSS Performance) seems impossible. Regardless of settings the game is so unstable that running with DLSS Framegen is the only way to make it remotely tolerable. This helps by capping the actual FPS much lower (around 80 fps) thus avoiding most of the 1% and .1% lows, but of course it doesn’t feel nearly as smooth as native rendering and comes with input lag.

My performance experience in Darktide is so completely detached from other titles that I have begun to believe that this is simply how this game works. It just blows my mind that this title is so unstable as compared to others like Space Marine 2, Cyberpunk, Kingdom Come Deliverance 2, Battlefield, Call of Duty that reach equal if not superior graphical heights in much larger rendered areas (albeit without the hordes and packs of specials). Is this really the best we can expect after over two years?

DLSS Performance on average uses 66% of my GPU and 33% of my CPU, but there are constant spikes that will max a CPU thread or briefly approach max load on the GPU. It’s so bizarre to have so much headroom, but still end up with FPS that feels like molasses. Other games feel buttery smooth after a Darktide play session and it’s so frustrating to have no real idea of what is causing this.

Attempted Solutions (Optional):

All the community “fixes” like worker threads, full screen optimization, C states, caches etc.
Multiple resets of drivers with DDU
A clean Windows 11 install
3080ti to 4090 to 5090
9900k to 12900k to 9800X3D

Platform (Required):

PC - Steam

[PC] PC Specifications (Optional):

9800X3D
RTX 5090
64 GB CL30 6000mhz DDR5
All NVME storage
4k165z G Sync Monitor

Upload Supporting Evidence (Optional):


1 Like

From my experience it’s the grenade explosions, especially the ogryn’s box, that cause the frame-time issues. There just isn’t a CPU out there that can do the calculations needed in a reasonable amount of time.

Somewhere I have some video caps of all settings on low, and all settings on high, showing the frame-time spikes when an ogryn grenade goes off. Clear as day it’s the issue regardless of settings.

EDIT: Never heard of CapFrameX before, that looks really cool.