After leaving yet another game and losing 20min+ of progress thanks to a soundless burster from behind flinging me to my death out of nowhere in the open, I decided to finally make this topic.
Ever since release, Darktide has been first and foremost a skill-based game, even despite its many server side problems like hitreg, weapon swap, getting canceled out of slides & dodges etc. If you paid attention to sounds and your positioning, it was virtually impossible to get surprised. The number 1 reason for going down was always me: my skill, weapons or build wasnāt enough, or I made a mistake. This is the way it should be.
All of that chanced on Oct 3:rdās class overhaul patch. While Fatshark has fixed many issues since then - such as the constant specialists spawning out of thin air on top of you -, the soundless specials+ has only gotten worse.
So about 2.5 months ago I started logging my downs to get a better picture of what was actually happening. Both to get a better picture of what was going on in general, and to eliminate any potential bias I might have felt for the soundless specials and how especially unfair and annoying they are to me. All of these are from Damnation Auric+ games. Hereās what it looks like now:
Some things that either affect the numbers or are otherwise worth mentioning:
- The list does NOT show how many soundless specials+ appear in general (dozens+ per mission), or the events leading to getting downed. If 3 soundless bursters resulted in my death, it only logs as 1 for soundless. If a soundless trapper put me on 1hp and 1 min later I fall to gunners, that would log as a personal failure.
- Bugs & Gameplay: These are also mostly new, since Oct 3:rd introduced unresponsive ults and issues like block not working, or push / push attack doing an attack instead (resulting in a trade and getting downed)
- Team failure: Oct 3:rd & cross platform release brought us many new players. This isnāt to pass blame, new people are more than welcome! Itās just to indicate that the reason was overwhelmingly team-related. ā Even if Iām carrying super hard but fail, thatās my fault no matter what. But if a team ignores all loot, coherency, deployables, medstations etc. and finally stands idly by for 1min fighting 1-2 pox walkers while a dog is biting me right next to them, then thatās on the team.
- Personal failure: Iād guess ~1/5:th of these are from blowing myself up with a faulty autofire macro that got stuck in loop, along with risky Scrierās build experimentations from before a month ago. Iāve fixed the macro issue since then. Thanks to my ADHD I also overwhelmingly play random experimental builds across all classes, rarely using established strong builds, so the risky tests and just me not being used to a different build every time also inflate this number. The point is that being the default option, every single death is going to go here and no excuses, unless I know something else was going on.
- Instant spawns: It can be impossible to tell these apart from soundless. The only way ofc is to actually witness the spawn, or knowing there was nothing behind you 1s ago and no way to get there from above or below either. But ultimately it doesnāt matter, theyāre both bugs & cheating and shouldnāt be happening at all. The only reason I separated the two is because instant spawns used to be a huge issue since Oct 3:rd up until I started the log. But Fatshark fixed them just around then.
- Around 3-4 weeks ago I got into modding. I have Spidey Sense and Healthbars to help deal with the soundless specials. They are nowhere near enough to make up for the missing sound cues, and tbh I constantly miss Spidey Senseās blinking lights in the heat of combat. But they do help, which ofc skews the statistics in favor of the soundless etc.
- Since the numbers represent the total over the past ~2.5 months, they donāt show trends. I didnāt date them back then either so I canāt see those. This ofc means two things: 1) The soundless alone were responsible for ~75% of my downs on the first month I started the log. 2) Since then Iāve done everything I can to bring that number down by slotting a hp curio on my psykers & vet, changing my gameplay and positioning and learned not to rely on sounds, even got into modding. So for the past month soundless are obviously responsible for less than 50%.
- Finally for the sake of honesty & transparency, I need to point out that a small part of these (max 5-10% by the looks of my text log) werenāt actually downs, as I left the game before it happened. In some cases Iāve left the game even when I was perfectly fine, because getting netted or dogged by 5 soundless specials in the first 3 minutes of the match was too much and I just needed a break.
To summarize:
For all the reasons above, the table is not 100% reliable. But itās enough to clearly show that right now even a cautious estimate in favor of the game, would pass just barely over 20% of my downs on me (I didnāt log these before, but Iād guess this number was around 80-90%+ before Oct 3:rd). Meanwhile over 50% of the downs fall on soundless specialists despite mods to help me for the past month. In total, over 66% - or 2/3:rds - of my downs were caused by bugs & gameplay issues beyond my control, virtually all of them new since Oct 3:rd.
I am so. Seriously. Absolutely. Unequivocally. Sick of this RNG gameplay experience. Please, fix it.
And to the community, I apologize for the wall of text and the rant.
Edit: Just realized I moved the log to google sheets exactly on 1.1.2024, so I can show the same numbers from the past past month only: