Something I never thought I'd say: Playing with raytraced global illumination is way smoother than without. Playing with the baked in lighting disables VRR briefly when the game hitches

Issue Description (Required):

Normal gameplay has lots of hitches when moving around, during hordes, or when daring to turn the camera too fast. I noticed while using my monitors OSD that it would randomly report the max refresh rate of 144 as the monitors current refresh rate despite the steam overlay counter saying otherwise.

Attempted Solutions (Optional):

I turned on raytraced global illumination and despite the lower framerate and some stutters due to the shader cache builder not generating all PSOs still the game felt much more responsive and wouldn’t stall during the above scenarios. It also wouldn’t randomly disable VRR which helps keeps the game feeling okay even when the framerate dips.

To verify the VRR thing I set a framerate cap in game to 120, within the VRR range, and walked around the mourningstar with and without RTGI on. Only playing with the baked in lighting would make my monitor report higher than 120 when the game stalled (Sometimes values like 126, 137 etc. The refresh rate displayed by my monitor only updates every few seconds and probably takes an average of fps values over a short period)

Also, closing and restarting the game with rtgi on but no rt reflections sets them both back to off. Need to have them both on for the game to remember the settings and reapply them. Just another issue I have.

Platform (Required):

PC - Steam

[PC] PC Specifications (Optional):

CPU: 7900X
GPU: 9070XT
RAM: 32gb
Storage: WD SN850X NVMe
Mobo: Gigabyte B650i

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