Even if the flickering goes away, the settings will re-enable themselves and reduce your performance significantly if you don’t follow the procedure above. I was losing about 10-15 fps before I figured out this fix (runs at about 70-100 fps for me).
When using multiple monitors which support adaptive sync, users may see random flicker on certain displays when G-SYNC is enabled after updating to driver 535.98 [4138119]
P.S. Since EAC isn’t in the mix anymore, you upgrade the DLSS DLL using DlssSwapper or manually grab file from TechPowerUp; YMMV.
There is one exception to this and it is the setting called “rtxgi_scale”. This setting while controlling the quality of the dynamic rtxgi if rtxgi_enabled = true will also control the quality of the baked rtxgi if the setting baked_ddgi = true (the setting called “Global Illumination” under advanced settings).When you set rtxgi_scale to 0 that means that the baked rtxgi will also be off. While this will give you better framerate, and might be another reason for following the guides gives you better framerate, some levels that rely highly on this baked global illumination for their looks will become excessively dark as they will lack sufficient light contribution in heavily occluded areas. This is the reason why we decided to not support turning off Global Illumination from the settings menu as it makes some levels almost unplayable due to the darkness for which we have no suitable fallback.
Be aware rtxgi_scale = 0 disables some NON RT lighting as well, it was never meant to be set at 0.
That bad info 6 months ago went viral and apparently ppl are “re-discovering” it again and propagating it once more; there’s a reason turning RT off in the settings didn’t touch that 1.
This is not the entire monitor image flickering, but flickering being seen on surfaces in the game. This is due to the “rt_mixed_reflections” setting in the config file being toggled on. The procedure I linked above addresses that exact issue.
For anyone reading this, this particular individual likes to speak about things he does not have any knowledge about or experience with. I have actually tested the procedure I linked above on 3 PCs, and it works. His reddit username is the same as on here. Look at some of his posts and you’ll see what I mean.
Updated the instructions on the reddit post to reflect that you do not need to change the “rtxgi_scale” setting, only the “rt_mixed_reflections” setting.
You have zero idea what you’re talking about, getting butt-hurt here and blocking me on reddit, and advertising my presence on Reddit (never hid it, hence the same name) doesn’t change the fact that you’re spreading misinformation regarding rtxgi_scale that was debunked 6 months ago.
Maybe next time instead of getting your feeling(s) hurt, do your homework and stop telling people to change a setting that has deeper ramifications.
Did you read the post? I very clearly state the issue is with rt_mixed_reflections, not rtxgi_scale. I have reiterated this many times to you, but it appears you do not understand.
No you’re whining AFTER the fact because you were corrected and trying to backpedal, I never once commented on rt_mixed_reflections but you didn’t like being corrected so you’re blowing a gasket on 2 different forums, shall we do it on Steam too?
Yeah you corrected it AFTER the fact , while still tryign to cast doubt, and yet you keep complaining about how mean I was .
Oh? You seemed to mind at least some, and you’re trying to “expose” me on Reddit (and blocking me there), and trying to insult me here? But yea it’s about “tone” huh…
Yes, it will work to keep RT Mixed Reflections turned off, which is the reason for this issue. You do not need to touch the rtxgi_scale setting. My testing has shown absolutely no noticeable performance or visual quality difference when changing that setting on 3 different PCs.