so, due to Skitarii being added, i think this is a good opportunity to add more to the weapons, and i don’t just mean more weapons in general. see, the game was originally going to have a weapon modification system, it does have that now, but it’s not very in depth. so here’s how i think it could be made better.
once Skitarii are released, you could make it so that we can change the sights and special activation of our guns, not giving all of them special ammo and bayonets, but allowing all of them to have flashlights or just a bash. the specifics are below. also, please note that the modifications are specifically just for the ranged weapons.
every weapon would be allowed customization at the same level you unlock the shrine of the omnissiah, the reason being you can only customize them there. furthermore, some specials and sights would be excluded, the braced guns all being unable to use sights, but most being perfectly fine to use the bash, torch, push and bayonet. the specific weapons excluded from sight modifications are the stub revolver and heavy laspistol. the specific weapons excluded from weapon special modifications would be the plasma gun, flamer and all staves.
you would have to unlock modifications for your weapons by getting to higher trust levels. the first you unlock is the torch, the last is the bayonet. not every weapon can use every modification, but all of them can use the torch in one way or another. for instance, the revolvers and pistols just have you using a shoulder mounted torch rather than one on your weapon, a gun with a shield would have the torch mounted on the shield, the gun smashing into the shield to turn it on.
for the weapons that can’t use most modifications, i’ll just list the ones they CAN use. Bolters can use the light and sights. flamer can use the light. helbore can use the bash, light and sights. revolver can use the push and light.
the reason i think this is a good addition to the game is because the current modification just isn’t very fleshed out and could be made better through this. it doesn’t seem like it’d take as much effort as a class, so it could be released some time after as a mini-QoL update and it’d allow the players to experiment with things to see what they like most and can make some weapons more viable for things like lights out missions where only weapons with torches are the most effective.
the reason i think that having all specials be attached to specific guns isn’t a great idea is because it forces players to use guns they don’t like if they want to play at their most effective during certain missions, for instance, i’m not a fan of the rifles but i’m forced to use them for lights out if i want to be able to see and perform effectively on higher difficulties. this fixes that by making it so that i can keep my powerful build but i still lose out on a valuable ability, that being the push of my pistol or the special ammo of my shotgun, but letting me change off of the torch or push or special ammo so i have something like the bash or a stab. plus, this is something a lot of people actually do want and it could get people to use and expariment with weapons they otherwise wouldn’t due to not having a special action that they’re fond of.