I heard that there is possible Huntsman rework in uncertain future, and decided to write some thoughts about some of his talents.
Talents of this line doesn’t suite huntsman as I see him. At all.
THP from stagger is more suitable for tanks, and elites enemies that gives the highest THP amounts will be most likely killed with ranged weapon.
It will be much more reasonable to change THP talents to THP from critical strikes/headshots and damaging multiple enemies.
EDIT: After some testing on Foot Knight I has concluded that THP from stagger gives you more THP than THP from hitting multiple enemies, so that may probably should remain the same .
I suggest to rework Thrill of the hunt talent, so it will be more convenient in use:
Ranged headshots have reload speed increased by 20%. Ranged headshot gives 1 stack of fast reload. Fast reload increases reload speed of next non-headshot shot by 20%, and consumes 1 stack. Stacks 5 times.
That will smoothen reload speed, sometimes you have no time for aiming (specials), sometimes it is pointless (to headshot maulers).
To be honest though, it feels stupid to headshot enemies with handgun, that will die from the bodyshot… Also, missing headshot with this talent feels like punishment. Not spending ammo for headshot feel like reward, green health will be the same, but that reload speed bonus is like unending race for fast reload that spoiling the taste of the Huntsman gameplay. I would prefer if faster reload speed was a passive of this character like other ranged character have a similar passive, and this talent would be replaced with something that will be useful in the in the long way, and not immediately, so it would not feel like punishing if you was not good enough to score headshot.
Burst of enthusiasm should give 1 green health. Effect can only trigger once every 4 seconds (it is not 5 as natural bond, because I think it will be impossible to reach the same level of regeneration as with natural bond, because you need targets to trigger that effect).
That is the right type of reward for scoring headshots. Since THP was reworked to come from melee,
then let it be that way.