Some mods/macros should be bannable

Uh bro this is new, the purgustus M1 actually has decent damage. So with a script you can shoot like 10 of these in a second, and destroy things like it were a blaze away flamethrower. only it uses no ammo.

Also the M1 staggers every elite that it touches now. Like I said its rare to see but to me worse than any mod, absolutely cheating my guy.

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I’ve never seen anyone do that though.
Are you sure that is possible?
Or did you see a video where someone did this in the psykanium?
Because in the psykanium you are actually the server, which allows you to modify much more code that usually would run on the fatshark servers.
There is also a solo mod where you can play the missions in solo mode, which also makes you the server.

It can be done anywhere because its just a macro. If I were inclined enough my mouse supports those, I had the script literally fed to me at one point but forgot to save it.

I’ve seen like 3 people doing this since the update, its extremely rare and will probably become popular once the dummy strong voidstrike and assail come down.

Seems like this is simply a bug in the game.
Or rather an oversight.
You can cancel part of the staff animation by pressing the reload button.

Here is a video where someone does it without a macro.

If people can do this without a macro the macro itself is not the issue.

nah its just an input window thing, lots of weapons have this and fat shark have a very weird stance on it in general. many weapons have it and it doesn’t really break the game. only if it comes to exploiting, like this. in VT2 the greathammer used to have input windows like the rapier, and there was literally no reason to not just mash L1s at mach speed on everything. so it was nerfed there.

purgustus should definitely have the input window adjusted because of its new M1 damage.

I just outsnipe everyone with my superior situational awareness.

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have u seen ppl with macros? that stuff is not humanly possble at all. ofc theyre never gonna detect or ban anyone in a coop game for that. but nevertheless its trash to have ppl cheating in your games. unfortunately our blocklist is only 50 players. now this would be a mod we should really have.

I’m confused, does the mod let you put a holo-scope on guns that don’t already have them? Say a bolter or a helbore? If that’s the case than it is giving players an advantage out of line with the intent of the weapons design. That improves how well they perform, which in turn affects other players. Then there’s the tired argument of “well what’s good for the individual is good for the team” which is then countered with “things are balanced when they’re OP to maintain fun and competition”. (not calling this “OP”, far too strong a term, just unsporting) The light-hearted competition combined with the spirit of cooperation is what makes these games great.

I want to stress I’m not hyper fussed about this thing specifically, only the broader implication for mods in general.

It seems like any mod that gives a player useful information beyond the original scope of the game changes how they perform, and unless they’re playing alone, that affects other players.

I think the wording of the rules should change. The condition shouldn’t be “affects other players” because that includes things like UI mods that display precise ammo counts, which of course are completely fine, but definitely change a players behavior (for the better hopefully) and therefore affect the rest of the team. It shouldn’t be about yes or no, but instead where to drawn the line. I think this would be a healthier policy:

No mods that give players a direct combat advantage that is not present in the original scope of the game. On the low severity end of that spectrum is improving a players accuracy with a superior sight, and on the extreme end of that spectrum would be an aimbot or macro that exploits some unintended behavior (as discussed above).

That said I think the weapon customization mod is awesome, but it should be limited to aesthetic changes, or changes that are in-line with the original weapons equipment. Modify a las-rifle with a different holo-sight? Great! Give a better sight to a weapon that was balanced with poor iron-sights in mind? Fowl play.

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That’s the thing, in 750+ hours I have never seen one. I have seen a few videos of people using the first attack mod.

How anyone is able to fill 50 slots is inconceiveable to me. I only blocked two players: one screaming racist slurs as if he was a racist machinegun and one guy that threw away grims when I told the team that I need one book for my weekly and he said “no heresy books in my mission”.
Those are the kind of asshats that deserve to be blocked imo. Cheaters too obviously.

While it is theoretically possible to do what the mod allowed you to do, you will have a dexterity problem if you tried to do that for a whole mission. It was also higher dps than what you are realistically able to do.

That mod is banned precicely because it’s in the realm of cheating.

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Seems to be fine. While this allows you to fire really fast, Fatshark seems to be aware or they just had some foresight in regards to this. Patch 13 also reduced the base damage of an uncharged Voidstrike Staff shot from 30% to 10%. So even rapid firing, it would take you 10 shots to get the strength of one fully charged shot.

That said, this could be interesting for stagger.



Well let’s put it this way.
If you are a bad player, no macro is going to carry you.
And if you are a good player, you’d be fine without one.
Darktide is the type of game that just punishes you if you don’t have the situational awareness.
But that said…

Same here. Actually, since the big patch I have seen more teamwipes than ever before. And this is despite the power creep we players got.

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Giving people better sights doesn’t make them better shooters.
And even if it did, it’s not like they suddenly transform into AIMBOTS
At best, they can now more consistently hit targets; albeit with a bit more time spent lining up shots, as aiming better sights doesn’t eliminate heavy sway on weapons such as the Bolter.

Again. There’s no reason to BAN these kinds of mods (nor players that use them) given the above reasoning.

Yup.

Fatshark already has a ban on third-party programs and the only mods on the Nexus which work are those Fatshark allows… Because they literally have mod support with limits on what can and cannot be done.

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“I think the wording of the rules should change. The condition shouldn’t be “affects other players” because that includes things like UI mods that display precise ammo counts, which of course are completely fine, but definitely change a players behavior (for the better hopefully) and therefore affect the rest of the team.”

My dude, you are completely unhinged.
You cannot decide how other people play the game.
You can’t lock their FPS, you can’t demand a specific FoV, you don’t get to choose their class or abilities.
All of these affect “how they play” and that is their own dang decision to make; you don’t get input.

Please kindly take your opinions and go, because either you’re a fool or a blatant troll.

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That’s not actually true.
There is no official mod support in darktide.
But the situation in darktide is different from how it was in vermintide.
Vermintide was p2p where one player was always the host.
Now with darktide most of the crucial gameplay code is running on the server.
So, you simply can not change that code.

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sry for taging you, but will you ever fix the gfx options mod or is it unfixable?

What are you saying? And what do you think I’m saying? Genuinely asking - Could you restate in your own way what you understood my point to be? This isn’t a bait question, I honestly want to know what you think my meaning was here.

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I personally take issue with your assumption that the currents sights for weapons are a balancing factor for guns rather than the consequence of a rushed released or bad design. They’re the vestigial leftovers of a scrapped or unfinished system and never changed due to low priority, and I do not believe for one moment that it was some deliberate balance choice.

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I don’t use mods out of fear of being banned accidentally. I do maintain that some of these mods should be taken into account by Fatshark and officially implemented, however. Fatshark has already implemented the Cheer (“FOR THE EMPEROR”) emote into the game’s emote wheel officially, so it’s no longer a mod - but a part of the official game. I hope this trend continues on Fatshark’s end so we can get this awesome additional experience without the fear of being accidentally banned for modding the game. I’d personally enjoy the ability to further customise my weapons, so my build has even more impact on my role in the team. The Gothic Arch reflex sight (the default Lasgun sight) would go REALLY hard on my Mk III Helbore.

That’s a totally reasonable opinion, and thank you for it’s clear and polite delivery. I do disagree on the matter of sights specifically, but I’m in total agreement on how slimy it was that Fatshark threw out customization after teasing it before release. We should have full-on weapon customization, not the silly reskins we have now, but modular components that you can swap in or out - stocks, foregrips, receivers, barrels, blades, hilts, etc.

Where we perhaps differ (though I don’t know, you might feel the same) is that I think the customization should be aesthetic only. That gives you the freedom to customize your weapons purely for cool-factor, and really awesome looking mods could be challenge rewards, or pick ups scattered around levels, like art was in Vermintide. With functional mods, everyone will use the same ones according to the meta and, counterintuitively, you’ll end up with less variety then if they were just for show.

On sights specifically, lets say you can now put a holo sight on any weapon, why would you ever not do that? I’m not against that for balance reason, everyone could do it. I’m against it because at that point you haven’t added complexity to the game, you’ve taken it away. Again, the option to modify the existing sight with other like-options seems to be the best route. It maximizes customization, while preserving the distinct feel of each weapon.

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Fatshark has recently started the trend of implementing certain mods into the official game, but it hasn’t been that much so far. Let’s hope they continue working with modders, specifically to add customisation or other QoL overhauls into the game beyond the “Cheer” emote.

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