Some consistency would be nice

If I can’t jump 20 meters up (or down) to a ledge, nor should monsters in general.
If there are environmental conditions (dark, fog etc) it should affect all. Could be fun to accidentally run in to an unaware Poxburster just chilling in the dark …
If enemy flamethrowers burns the ground, so should mine.
If enemy sniper weapons can fire through the tiniest whole in a fence over the entire map, so should mine. (where’s my sniper weapon?)

Lastly: give me real armors that matters (not just cosmetics), gear sets, grindeable uber uniques, new maps and linked missions, and I’m happy! :slight_smile:

2 Likes

Monster being able to leap is because the enemy have to be able to path to the players (And monster are also much larger than the player)

And no cosmetics that change the gameplay

There is no need to have a cosmetic meta (More so cause they sell cosmetics, which would lead to pay to win mechanics)

4 Likes

Yes, I know why they can leap … but I’m arguing against it :slight_smile:
It would be more fun, imho, if you could use the environment more strategically .

And I’m not talking about cosmetics that change gameplay. I’m talking about gear that does!
Cosmetics can still be a thing they sell that you can add on top. A.k.a Transmogs.

Armor pieces would make more sense than Curios, where you need to prioritize if you want to be though and slow or fast and weak …

Some extra perks for using a full “set” would also be nice :slight_smile:

2 Likes

There’s already an enemy that can’t leap or climb, the pox burster. They could have flagged certain spawn point to not allow pox burster to appear from if they can’t path to players without climbing or jumping up, but they didn’t.

At least they finally added in pox bursters hurting everyone around them and snipers also hurt what they shoot through (they didn’t used to)

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