Solutions to Zealot's "Healing Issues"

I like the self-flagellation idea. Some other possible solutions are: an option for the Zealot to opt-out from health regen mechanics as suggested in:

Or rework the Zealot to get temp health instead of permanent health from team regen talents as suggested in:

Another related post:


This is really more of a game design/mechanics issue than the fault of the player who chooses to play Zealot.

The Zealot should be given a full rework to not be the only career disadvantaged by a game mechanic that gives an advantage to all the other careers.

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