As all chadlots can attest to, the most hated enemy is not beastmen, or plaguemonks, or even a splitting sack rat- it’s green health.
NOTE: I do not want zealots to be “better” lord knows they are good enough. I want a clear oversight in how their HP works to be fixed, so their allies don’t constantly have to friendly fire them to keep those bodies good and ravaged.
Currently, zealots who want to run low HP for a level (I would assume most of us) either need to have their allies shoot them, or befriend a pink rat and have him bring your health down. This is fine, if a bit inelegant.
The problem is there are increasing numbers of things that can screw this over for you. It used to just be waystalker elves with their heal talent- but now there is grail knight, and good luck having a game without him in it. The worst is when you get the regen buff AFTER you have a full bar of temp HP. Now you need to have your hard work erased to get your own buffs back.
And as of Chaos Wastes, we now have umpteen NEW random buffs that can grant HP regen, plus the resetting of HP to 50% at the start of each level.
So I propose two possible solutions to let zealots continue riding that fine line between death and godhood:
- Give the talent “Castigate” (the one that increases attack speed while on low HP) another effect- any HP gained is gained as temp HP. This would be a natural fit, since all low-HP builds use this talent.
- Give the zealot a self-flagellation button- have his career skill sacrifice some green HP on use. This would help zealots keep the green HP down as long as they are constantly fighting and gaining ult charge.
I thought about other options like a version of the natural bond trait, but whatever the solution, it needs to be available in Chaos wastes (where there are no traits from gear to start) and should honestly be available to anyone regardless of their gear level.
ALSO please stop having bots heal us with medkits when we are on full temp hp. Thanks for listening to my ted talk