Zealot is already a popular class but some changes to talents could help build diversity and change up the Zealot’s role as a pure tank.
Increases power by 20%
Increases damage taken by 10%
While increased power is a tempting choice as it affects both melee and ranged damage, Castigate offers a far more powerful buff at the cost of being on low life. While full life, tank Zealots may use this talent over the others, this rework aims to increase the risk-reward nature of the class by increasing both damage dealt and received.
[Replaces Armour of Faith]
Fiery Faith grants and additional 5% increased power and damage reduction per 25 missing health
Fiery Faith measures temporary health in addition to permanent health
Zealot has always been a safe choice for a high damage tank that thrives off low life but the riskiness of the class is offset by the safe padding of temporary health one can easily obtain. This talent aims to increase both the risk and reward of being close to death by including temporary health in Fiery Faith’s calculations.
Armour of Faith is a strong talent that most players will generally pick in the tier but it functions similarly to Holy Fortitude by upping the defensiveness of the player. By replacing this talent, more variety in builds can be obtained rather than the talent row consisting of only defensive buffs.
Recover temporary health instead of permanent health
20% slower temporary health decay
Zealots’ main weakness is passive health regeneration from Waystalkers and now Grail Knights. Players aiming to maintain a higher stack of Fiery Faith as well as certain zealot talents find annoyance in the benign hinderance of these character’s passives. With recovering of temporary health instead of permanent, Zealot players can play a more risky style while reaping the benefits of the class’ low life buffs.
Devotion is a talent rarely used since the simple damage reduction offered by Calloused Without And Within is far more benificial, safe, and conisistent compared to Devotion’s conditional and more dangerous use.
Attacks during Holy Fervour increases power by 5% for the duration of Holy Fervour. Stacks up to 10 times. Dodging resets stacks.
Faith’s Fury offers more offensive capabilities to the Zealot but is easily outclassed by Flagellant’s Zeal’s immense cooldown reduction. Fell Nothing provides a strong but niche defensive buff and is also used by a lot of players. By changing Faith’s Fury, the talent can boast a very strong offensive buff albeit only for a short duration and at a severe cost to damage avoidance by limiting dodging. This talent matches the Zealot’s theme of strong offense and little regard for one’s own safety.
Thoughts on these suggestions? Would these changes make the class too powerful or ruin preexisting builds?