We were sold the game with the idea that it was going to be a live service game with free updates, monetized through the use of in-game cosmetics, but as has become apparent, this is not a healthy way to run a live service game, not for the game or the players. It’s fine to have premium cosmetics available, but that should not be the primary source of the game’s ongoing funding, as this only incentivizes the further focusing on cosmetics while, thus limiting the available resources for producing actual new gameplay possibilities such as new mechanics, maps, weapons, and (sub)classes. The lack of which will lead to stagnation and eventual decay, which means the death of the live service as the playerbase leaves for greener pastures.
In order to avoid this, there are some possible approaches to take. The most obvious is changing the monetization structure to favor paid gameplay expansions over premium cosmetics. This is easier said than done of course, as it is vastly easier to create a single cosmetic set than is it to create any of the previously mentioned gameplay expansions and selling said cosmetic sets for $11.49 a pop definitely rakes in the dough. However, if for example a DLC weapon pack were made with 3-4 new unique weapons in it and were sold for $4.99, I’m sure almost every single player would purchase it and though the profit per sale would be lower, the volume of sales would vastly surpass that of the cosmetic set, making more profit overall while adding to the actual gameplay experience.
So what are your thoughts? If Fatshark started releasing paid DLC expansions in addition to normal gameplay updates, how would you react? How much would you be willing to pay for such DLC items, if at all?
Edit: I’m seeing a lot of complaining in the replies and not a lot of ideas for moving forward. Remember, this thread is about SOLUTIONS FOR LONG TERM VIABILITY, not about balance, bugs, or berating the Fatshark management.