Not like that has ever been the case… it’s kinda funny to re-read all that sh!t, just for a new game. FatShark were never interacting with the community. That has nothing to do with the circlejerk here, that is just a consequence of the radio silence. It is as it is, this forum is just a venting space… They do not even care what you post here, guess what, most of the suggestions you can find for Darktide were already posted in a similar form for V2, just change some wording to match the setting…
@Ol_Jakal…just stop engaging. Nobody requires you to complain about people complaining. If it’s so much of a problem for you, just leave. Because it’s not going to change anytime soon unless Fatshark does something, and you seem to believe they won’t.
oh i just don’t want them to think they represent the whole playerbase, so i remind them they ain’t. if it bothers you so much, you don’t have to engage.
The whole playerbase? Maybe not.
But about ninety percent of them? Definitely.
That’s what I don’t get about you. You come into every single thread that touches on crafting to complain about how everyone hates crafting…why? Why is criticism of this one aspect of the game so anathema to you? You yourself complain about the MTX, about the slow patch schedule, about the lack of communication - you’re clearly not someone who thinks Darktide is a perfect game on a pedestal, so it’s obviously not ‘leave the multimillion dollar corporation alone’ behavior that I’ve seen from other people.
Why does it bother you so much that people are mostly united in hating one singular part of the game?
And this is why that one’s muted… permanently…
lol, the forum doesn’t represent 10% of the game’s playerbase. it’s lucky if it represents 1%. no amount of erratic screeching is going to make them change anything that’s working as intended, but it is going to make them cut communications until this place gets reasonable to talk to.
No amount of erratic screeching about people giving feedback is going to stop people from posting feedback on what they do and don’t like.
This. Sometimes you need a hammer, sometimes it’s about scalpel.
I dunno, maybe tag system could help them, like they already have this with lasgun specific talents in vet tree. Just mark some weapons as heavy/mundayne/energy etc, and you can manipulate with balance with more precision.
Kindly enlighten me, then, as to how any aspect of the current itemization is ‘working as intended’ with regards to their stated intentions.
Also, you still haven’t answered my question: why does people having a universal criticism of the game bother you so much?
Let me disagree here
I tried the vraks vii… Bad
Tact axe… Badddd if you compare with a combat axe and considering what you can do with this weapon
Agri infantry gun, graia infantry gun… Both bad compared to columnus mk5
And so on
I agree with Zaygr, they move too many factors at the same time and the results are sometimes really bad (recon guns never recovered from their infernus nerf).
But not balancing… Well it means that 80% of the weapons are weaker than the 20% remaining but by a large margin. This means, only 1 weapon / 5 is really interesting.
I play with them now and just log to take a little fun. But… Nothing to discover or renew the fun. Result: I play less and less the game, especially when you consider that only one class is really great in my opinion
The game isn’t dead - it’s January. FS don’t do January. They also don’t like the first weeks of February…
The concept of DT - that was dead on arrival, and has since been attached to various life-support systems, which leads to a plethora of takes, copes and predictions. The cycle of DTaaS.
To (perhaps unnecessarily) elaborate, the various systems, the engine and the average tide experience that constitute playing DT? Nono, that’s very much still there. New shiny skills for your character, tons of builds and gear to craft! Woohoo!
…Yeah, the servers are janky and the director sometimes has an off week, but what the game is, is still available.
Do you mean the ever dwindling player numbers? That’s expected. Part of the cycle! Are you one of those numbers? Doesn’t matter! Buy some MTX! Maybe try the new challenge?
…
The potential and promise of DT? That idea that a specialized studio with seemingly tons of experience will bring forward a well-crafted and continuously expanded 40K tide game? That died somewhere around February 2023, buried under the reality of the launch, incompetent design or delivery and the sheer months it took for the October Save to be manufactured…
If the game still has something to offer to you in terms of gameplay - enjoy! That hasn’t much changed since launch. Once that runs out - there’s other activity you can do! Pick a “take”, dwell on the forums and look to the future… The DTaaS continues, nothing is dead.
Pretty typical for FS.
Expect an announcement sometime in late February would be my guess, with minor content update coming in March/April. Even then, temper your expectations. It’ll likely be a light update. Maybe a new map (in a recycled ‘zone’), some new weapon marks, and balance tweaks.
I think we can all agree at this point that FS is no longer listening to player feedback unless it aligns with their view of how the game should be. Aka, expect more poorly implemented and over-priced cosmetics and gotcha mechanics. DO NOT expect any meaningful overhauls to core systems like crafting.
Player count is dropping slightly, but that’s too be expected months after a major content release. No where enough to call it dying.
I just want the plasma gun ghost firing bug fixed.
I would like ALL instances of “ghost firing” and “ghost hits” to be resolved… likely an interpolation issue.
Shotguns do this a ton, where you’re firing, but there’s no sound and no ammo loss while firing as fast as possible, then suddenly you lose a big chunk of the mag and it dumps into oblivion instead of where you actually fired.
What having dysfunctional internal processes and project management does to a MFer.
Back then dev time was cheaper, they needed to get things right in one go, but could afford to f@ck up a release and still survive long enough to try one or two more times. Most studios were privately owned, and often independent of publishers. Not so much these days. Most AAA and AA is publicly traded money printing, publisher owned, ultra-consolidated hydra, rentier BS. Here even if a single bad project doesn’t sink you, your owner(s) will cuz line must forever go up. Especially now with interest rates being cranked up as the cherry on top. Next couple of years are going to be rough on game companies.
The old way of dev is mostly dead, and unless you’re running a 4-man indy affair in a country that actually has a working arts and tech grants system, or you know the right people and get picked up by an angel investor, it’s never coming back. That or you make popular porn and erotica on Patreon.
As much as people love to wax poetic about the way things used to work and h8 on early access, and the current itinerative model of software/game dev it is objectively the case that the current model is the better one. Both for us in the consumer end, and the devs themselves. It allows smaller operations to retain some semblance of independence when kept small scale, and it allows us to have input in shaping the final product.
Problem is that line go up MBA turds use it as an excuse to treat otherwise professional skilled labor like they’re undocumented workers in agriculture, gimp or outright clean out QA depts, and push for inane project timelines. Tack on some of the ever present leadership, organizational, and cultural problems companies will always have to put up with until the end of time, and well. . . Look at FS on the mild end, or Blizzard or any Japanese company on the “dude, wtf” end.
All this 'Cause we need a new CoD every year as the Line demands sustenance, lest it decides to feast upon the flesh and blood of you and your young instead of cash.
The old ways are dead old man, get over it and help us find a new, better way instead. Ideally one that tells them MBA dipsh^ts and failsons to eat sh*t.
Hate to break it to everyone but for those of us who are VT2 vets, FS have really sped up their dev cycle.
I know right.
Look at the steam charts for vt, vt2, and Darktide. This is the old model. High month one then the numbers tank until they release what used to be called an expansion. They are actually making big changes with this game extremely rapidly compared to vt2, and their numbers are far better, but this company has always launched a borderline retro game in the fps space and are somehow still around to go on a 2 month vacation. The idea that the new model is the reason this game has issues is pretty amusing if you’ve played their previous games: they don’t retain most of their players.
Making games is like making movies: you don’t need everyone around all of the time. You can’t afford to pay voice actors to sit around for months and months every year. Or perhaps you prefer your tax money goes to businesses that use old techniques, refuse to successfully innovate, and simply pay people to sit around.
One time my Plasma Gun ghost fired at a Poxburster when someone was trying to push it, even though I was aiming at a Trapper that was, like, 8m away from them both. I wrote them a novel of apologies and cursed at the game in response.
Fatshark has many problems with how it develops games. The lack of communication, the simultaneously executed 6 week vacation for the entire company, the horrendous version control, the habit of pushing backend updates so people don’t actually know if something was changed because they don’t tell us, the refusal to actually engage with the player base as anything more than wallets…I could go on.
it’s not a universal criticism, it’s a handful of butthurt crybabies and fatshark knows that because it’s literally the only thing people engage with here. nothing of actual value ever stays here for more than a day because it’s constantly flooded by the circlejerk which tells everyone paying attention this place is just a tiny segment of the community.
you clowns are the entire reason the CMs don’t engage on the forums, because they know there’s no value to anyone in doing it.