So no community update today?

Stubbing my toe is frustrating.

This is just disappointing and embarrassing. It’s just getting… Sad. But not in the crying or upset way. More in the way how you feel when you take your pet to the Vet to get put down and you just feel nothing, kind of sad.

I already can’t jump into quick matches at any level of difficulty in my timezone without waiting ten or twenty minutes to find one. Even then it’s usually only with one other player, and then on a map with that stupid chaos hound modifier.

By the time we get an update the population in game is going to be on life support. You’ll be building features for a skeleton crew of rejects who mostly play with 3 bots.

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edward-norton-i-am-jacks-complete-lack-of-surprise

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It is also possible that, if there are significant updates (or in a single update) to address both performance and progression issues, a lot of people (like me) will come back to DT.

I switched to other games now, but if these major issues are addressed, I’ll be back to, at least, check out if and how things got better.

New content (maps, story, conditions etc.) would be appreciated, but, for me, not nearly as important as performance and progression.

Ah yes, good move. That is certainly the look that most developers want. One month after release, going both completely silent and dropping zero hotfixes for at least a month, for what is ostensibly a Live Service :tm: game. Heck, why not completely stop in-game rotations too, leaving the hated doggie modifier up for a month while you’re at it?

Delaying hotfixes is certainly a big-brained move. There’s broken talents and blessings in the game that the community themselves have pointed out in the LUA. A 30 second fix. It would have taken close to no effort at all to push out any kind of hotfix at all. I’m sure you know best, though, and I’m sure letting the game linger and die for at least a month is letting you all focus on Xbox, so you can sell this unfinished mess to a whole new group of naive customers.

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I’ve asked this before, and I’ll ask this again. In the meantime, can you at least give us an update on what issues you’ve identified from feedback and surveys? You don’t have to promise specific solutions. But hopefully, at this point, you all have identified most of the issues the community has. It would go a long way, with me personally, and others I am sure, if anyone at Fat Shark could actually state what the issues are.

Past posts, in my opinion, have seemed to misstate or outright ignore community issues. For instance, the first post-launch community update framed the problem with penances incorrectly based on my observations of community feedback and my own experience. The community update stated that penances were not worded clearly enough, causing pain points with users. But the reality is that most complaints about penances were that they were far too difficult, and encouraged far too much toxic gameplay in public lobbies (which at the time meant any lobby you made without a prearranged team of four).

Another example from that same community update: it didn’t even mention the issues that the hourly store and weapon scarcity caused. Progression siloing was mentioned, but nothing about how difficult it was to actually find the weapon you wanted to use, with at least good stats/perks/blessings. To your credit, you did later acknowledge this issue (can’t find that post to link, if you know where it is and share the link, happy to edit this).

And I get that this was an early community update. There were bigger priorities, like game crashing, to address (which seems to have been significantly improved, if not completely solved yet). So maybe legitimate community issues just got lost in the rush to address the most serious bugs, and the holiday season. That’s fair.

But it leaves the community in an awkward place. I think a lot of users are in a position where they believe that Fat Shark’s staff is capable of fixing the issues with the game, but don’t know whether to believe that Fat Shark is willing to fix those issues, or aware of whether those issues exist. For that reason, simply listing the issues that Fat Shark’s staff is aware of and willing to acknowledge would go a long way towards addressing people’s uncertainty, without having to promise any specific solutions or implementations that could get you in hot water while the staff continue to figure those out.

An update that does provide a roadmap, i.e., what the solutions to the game’s problems will look like, and when, roughly they could be expected, does still need to happen, and happen as soon as you are able to confidently post it. But in the meantime, I do think a post simply listing the problems would help.

"And I get that this was an early community update. There were bigger priorities, like game crashing, to address (which seems to have been significantly improved, if not completely solved yet). "

Absolutely wrong.

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The DXGI hang crash issue is still 100% A MASSIVE PROBLEM

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Lmao I am legit going to go to boot camp before the next update, and it’s been a month!

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What about the DXGI crashing that affects nearly half of the players that have played this game? (that number comes from one of your developers, AFTER the most recent patch a month ago)

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You said the same 10 days ago

We may need to buy you a calendar.

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Honestly I’d rather have a smaller Communication (So what ever is ready) this week rather than a bigger one next week

Like we have waited, we get told stuff, we build up hope after weeks of incomprehensible Communication and then everything goes flat

And yet you won’t. You’ll release a pittance of an update, and another marketing BS gaslight. Just get back to us when FS is done on the console port and is ready to move into Darktide 1.0.

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@Aqshy There are rumors that currently the console port is being focused on, is it possible you could confirm/deny this or give some more info?

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Considering the staggering number of edits to their last community update, it seems clear that actually getting correct info from release build is very difficult. Internal comms must be nearly as good as their external comms…

Speaking of, I swear you used to able to see the number of edits done on the announcement posts. Seems to be… hidden, now.

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Aqshy you haven’t put out ANYTHING since christmas LOL. It’s not a speed thing. You guys literally just stopped talking about your new release. It’s ridiculous.

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We of course are working on supporting console in the future, but it is not the team’s sole focus, no.

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It will be when it will be. Because anything said to public will cause just a lot more nitpicking and complaining. I’m sure that they are discussing internally what can be done and what can be said and stood by and that takes a lot more effort than magical solutions that we can propose/express here in the forum.

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Fix’d it for ya.

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If the devs need two weeks to meet and discuss what can be discovered in an evening of playing then we have bigger issues then the community reaction to being ignored for a month of a fresh release.

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Why is that “of course”? Wouldn’t it perhaps be an idea to publicly delay the Xbox version for, I don’t know, six months, while you work on actually getting the game into any kind of solid state for people who have already bought it? Would that be such an unthinkable thing?

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