I liked the end life of VT1 more then VT2. The dice bowl was a huge pain point for a lot of people, but the upside is that once you got a weapon, there wasn’t RNG making it worse. You either rolled into something better, or you kept what you had.
DT is the worst parts of VT1 and 2, with a little bit more restriction to go with your RNG salad.
Which is mind boggling! It’s like even after all those years they never understood their own games and why players loved them and what they always hated about them.
Sometimes it feels like different studio is doing Darktide…
Really though, it’s a shame they didn’t just implement that as the base progression system. There’s no reason they had to lock that, and the higher difficulty, behind a paid dlc. It’s just such a better system. It would be fantastic if there were something like that for darktide.
I used to play Genshin Impact. USED to. It was fun, the graphics were good, I liked the story, there was tons of things to do, events, and so on. But the gacha, RNG aspect of the game drove me off. I even tried returning at one point, only to be completely repulsed by this one aspect of a pretty sweet game.
I wanted and needed one specific character on my roster. It wasn’t a super rare or limited time one. It wasn’t super strong or anything; just worked with what I wanted to do with my team. And the amount of EVERYTHING BUT THAT that I got had me screaming at my screen, then uninstalling, and I’m not usually like that.
Right now, the shop is RNG, and I buy a weapon once in maybe a dozen or more missions. Now I’m going to have to ENG roll for bonus abilities. RNG roll for re-rolling them if they’re bad. Probably RNG roll for a lot of other aspects that would, in any other situation, lead to me having the weapon I actually want to use. Along with this I have to waste tens of thousands of dockets and other in game currency buying weapons I don’t want, just to remove one ability from it to maybe apply to another weapon or relic I’m using.
I have no idea why they think this is a good idea, but it just isn’t.
When I using my Cleaver as Ogryn, I’ve noticed some perk with base stat can reach to important Breakpoint in this game (2 hit to kill Dreg Shooter, something).
I mean in my vacation time, I check store every hour for 7 days when I aint sleeping, even I don’t plan to play the game, even I don’t get much base stat 360+ items.
Think of Cleaver that got Carapace armor damage perk (The most damage you can give to Crusher is 90 around with heavy attack 1, with 20% damage perk? it’s just 103, you should reroll this), and Special damage perk (No one use melee weapon for specials normally), even this Cleaver level is 380 which is very very hard to get, and still I can only roll 1 perk? You need to throw this away, and pick another one for reaching important breakpoint.
“the nature of randomization and repetitive actions” this was, as my memory serves, directed at the slog one had to endure to craft items and especially scrap them (one at a time, with HUNDREDS). With this in mind FS added to Darktide:
people standing in front of a RNG(!) shop waiting for a timer to run out
people running again and again to the shop looking if it has been reset
people ignoring and trashing perfectly good gear because of bad rolls, which can not be changed
people speed-running missions (especially low level missions) to get coins to get a chance at the RNG+ shop
people speed-running missions to get material for a shot at the RNG+ crafting station
(“Which can not be changed” refers to the showcased feature that we will lock one perk, if we re-roll the other. So a weapon with two uninteresting perks can not be recovered and goes to the bin. What a waste.)
WHO! I see how they “steered the ship to avoid this in Darktide”. They did not scratch the iceberg, they drove right into it!
Add to that speedrunning the lowest difficulty to maximise the chance of getting an extra item drop. That is also totally random in what you get and whether it drops at all.
Honestly it’s one of the saddest views in any game I have played in recent years. Since you reward is only tied to RNG store, many players just sit in “Chose Operative” screen, check every 60 min and that’s it. I mean that’s how you get gear…
Which is even more sad as it shows how disconnect they were from their playerbase.
We always were telling them in feedback what were best parts of gear progression in their games: mission rewards, Shrine from Vermintide 1 with it’s rolls and keep older roll, WoM shrine, V2 craft any weapon you want and salvage stuff you don’t need to craft/upgrade/change stuff you need.
What we were always telling them we didn’t like is: too much RNG, not enough ways to work towards specific gear, too long gear progression path scaring off casual playerbase, relying too much on RNG to start your gear progression (like getting 6 reds to craft one).
Yet they ignored everything that was good, increased everything that was bad. Empty game, empty promises.
You’re essentially saying that the game being a long, tedious, relentless grind is perfectly fine because… why, exactly? Do you have a reason?
You say we don’t NEED god-rolls, but here’s a question: what objective is there in the game aside from chasing the best rolls on your gear? This is the endgame. And with the system as Fatshark has illustrated it, that endgame is going to be long, boring, tedious, and full of timegated RNG. What fun.
Exactly. All my Vermintide friends already dropped Darktide becasue of how predatory the current “gear progression” (none) is and news on “Refine” only confirmed their decision. Today I was 6h in Darktide… and I did 2 mission only becasue there was only 1 Damnation mission and I had to wait for next one… and then I just thought “I don’t even care if I win or lose that mission, I get nothing from it, this is going nowhere”. This game is pretty much “reach level 30, play little more till you get bored of doing same mission since there is no rewards, move on”. And only 4 classes just enchance that.
So I think today is the day I am also out till in future something will be DRASTICALLY changed.
when you start going ad hom you generally arent going to get the best responses.
where did i say that? i think it should be a resonable length , but if your willing to play a game that you find tedious and relentless to get items for that game so that you can what? i mean seriously why do that?
well call me crazy , but im a go say you should play games in your free time for fun.
well its all that made it in but we know theres 3 more parts of the crafting still to come after this perk part , i just dont believe thats going to be it , i think theres a lot of things that will get added/fixxed reworked.
but its kind of irrelevant it is what it is and for me its fun to play some missions each day , if it wasnt fun i wouldnt be doing it.
If that would enough then they wouldn’t introduce gear with random stats. If you want your game to be soley carry by gameplay: don’t add gear with random stats/traits/perks etc. that people will want to get becasue it’s part of the game content they paid for. If there is best item in the game: people want to give it a shot.
So either don’t add gear with random stats and stick to fixed gear with fixed stats (like tons other horde shooters) or if you introduce gear like that: you need to give people reliable way to get it. Or why it’s even there if I can’t get it? What’s the point?
It’s estimated at somewhere around 30 years with ridiculously generous luck on E.G. bars (as in, getting 380 will give you stats you want, instead of sometimes rolling crap.)
Honestly, the crafting system and itemization, by itself, is enough to get me to quit playing Darktide. This crap is unreasonable and is not why I enjoy playing VT2.