I didn’t say everything else is crap, I said other things are underperforming. Though really only in the very narrow context of “what kill thing fastest” because about half the ranged options are 100% viable on the highest difficulty, the other half are fun but very underwhelming. Of the non-class-specific weapons the revolver, mg12, columnus 5, and agripinaa braced are the top performers with the vraks 7 very close to perfect (but not quite there yet). The others are useable but not really viable when stacked against these options. You will note I left the shredder out of that list, unforunately the shredder is just not performing after 14, micro-changes have caused it to drop from top performer to “meh, it works but I could be using a braced or columnus.”
With few exceptions, the ranged weapons are actually in a good place, some could stand to be boosted a bit but the ones that are performing well right now should probably be left alone seeing as they will, like the shredder, be inevitably hit by changes to underlying mechanics so their baseline stats should not be adjusted.
Is the revolver too good against carapace? Maybe, but really that is a brittleness/rending issue, not an issue unique to the revolver.
It actually seriously isn’t in either case but i’m not arguing for nerfs. I favor a rework or just leaving it alone for a while until some new weapons are in so we can see what to do with the freaking thing. Its a game design disaster for everyone but at least some subset of “lol neuron activate easy kills” gamers are happy and the rest of us can just use anything else but the snorestick.
There are some weapons that just don’t make any sense right now in lore or balance. Revolver is one, specifically against unyielding and carapace. I would even be fine with minor headshot buffs so flamers and dreg gunners are easier to onetap. The bolter needs better bodyshots on shooters, but if we were talking strictly lore as @Mayson has accused me of should be proposing nerfs to the bolter’s boss damage since it is actually too high from a pure lore perspective. A single bolter should have a fairly hard time killing a plaguegryn. But my character does it pretty fast. Likewise if I was just lore-stanning here instead of being reasonable I would be arguing that Chorus of Spiritual Fortitude should not be able to stagger Scabs and Dregs because they aren’t demons nor are they seriously chaos blessed to the degree that faith icons should impact them. My opinion on the revolver is dervied very carefully and is centered on ensuring it doesn’t overtake both the plasma gun and bolter in every conceivable way which it currently is pretty well able to do. Its one of the guns I use the most so its not like I want to see the revolver nerfed into the ground. I’ve proposed very cautious nerfs against very specific targets that don’t change the character of the gun.
Enemy hit mass = mob’s base hit mass * armor hit mass modifier.
So it means mauler has less hit mass value on his flak body than on his carapace helmet. But it doesn’t matter cause you can’t shoot throug mauler anyway cause of his total hit mass value (except with plasma)
So dreg rager has less hit mass than scab rager, but i don’t know does it make difference for any weapon or not.
Not necessarily. All the effective weapons in this game have been average in lore. The exception were the Powersword and the Flamer, which were powerful initially.
Right post-launch they got pretty harsh nerfs and they kept being nerfed.
Same reason as now, too. People making large threads and hyperboling their effectiveness.
Which is exactly why I want the cycle to be broken. No more nerf talks. We have fun now.
THAT’S AN ORDER! I COMMAND YOU TO GO AND HAVE FUN! YOU CANNOT REFUSE ME!
It’s fast, but not instant. And it really just functions how most revolvers in most games function. It’s fine. If you want to see the Bolter given a little more power, I’d be down for that.
But Revolver is fine.
Also that there is a Bolt Pistol and a Plasma Pistol on the way doesn’t matter for now. We have no idea when they make it in.
Other cool gadgets have been leaked almost a year ago and they’re still not close to completion by the looks of it.
Not an ad hominem. I am saying it is personal for you, which it is. You don’t win. I don’t lose. The battle goes into the next round.
Problem is that for you it is the contrary
Lore > Balance > Pleasure to play
That’s why the discussion is pointless. Don’t get me wrong, I respect your point of view. At the end of the day, it will be Fatshark that will have the final word.
However, I think that the revolver was designed intentionally to be able to deal with carapace armored targets.
From my point of view, considering how was designed the weapon, I try to check if it is balanced actually in game. Here, our visions differ, for you the revolver has to be modified cause it is not lore compliant.
And from my point of view, the main problem actually is that you can land easily critics, this can also permits you to triggers hand canon when wanted.
From a balance perspective, this is not right cause revolver has low ammo reserve, and so you tend to use it to kill specials and elites, and you can aim 2 seconds to assure a critic. And this lead to insane damages…
So, as I said, we have different point of view. I take what we have in the game, and consider this as a base (exactly what I said by the past with crafting). Then I consider balance from this.
You want to basically rework the weapon… here is our difference.
And as I said, Fatshark will judge by reading all these posts…
My Zealot, draped in all white, except for the black gimp mask, agrees. I’m not quite sure my loadout would be considered fashion, but Weird Gimp Man With A Hammer instills terror like no other.
I think when other people can’t play the game alongside other players it isn’t fun… that was my issue with flamer (even though I think it got nerfed too hard) if the revolver can nuke armor down faster than brain burst it removes other people’s ability to participate and have fun.
I agree with this vision…
Not what you said, but the vision behind the need of a nerf. A nerf is needed when a weapon is so powerful that it can take the fun of others.
However, I think it is fine that a revolver can take an elite fast. What I would not think normal is if it happens with all your targets.
However, as I play auric, I don’t see that with revolver, as there are lot of specials elites to deal with.
Sidenote: this can also show that there is maybe a problem with the veteran and all its reloading faster talents…
Is it easy to get most/all of the reload speed talents, without making sacrifices elsewhere? I can’t remember where all the reload talents are - I know there’s 2 at the top left/right, and then there’s another in Weapon Specialist, which would put you at 40 - 50% on the shortest path to the bottom (or 70% if you spend the extra 2 points), which would be approx… 30 - 40% shorter reload duration.
I don’t say it needs a nerf. My opinion is that it is better to make tiny changes. However, it is really really fast… and this contrast with a zealot a lot, and can explain also why a veteran can also shoot more and faster.
Zealot with a revolver can outdo Plasma/helbore/lasgun vet on special kills. The problem isn’t that it’s too strong on Vet. It’s too strong by itself. Just making Carapace and Unyielding its weakness would probably make it more balanced, and would give a bit more room to play for sharpshooter vets.
Maybe playing in the third person colors your perception of the weapon. With 1st person view even snapshoting is way easier due to the incredibly fast ADS.
The Revolver isn’t OP, everything else is just bad. All weapons should be shooting through teammates, and all precision weapons should be hitting various major breakpoints.
And when I mean bad, I mean the other weapons don’t behave as they should. I can get a lot more damage with an Infantry Las if I simply compare ranged damage to ranged damage, but the Revolver fits the game better.
The only thing that might make the revolver a bit OP is that it has a bit of bullet magnetism, which the vast majority of guns in Darktide do not have, so this makes it a lot easier to headshot with than almost anything else in the game. But due to the terrible netcode, the small amount of aim assist it gets actually makes the shooting feel fair in a vacuum. It kind of begs the question as to why this wasn’t the standard considering Fatshark does seem to know their netcode is worst-in-class.
You want to envisage a new game… no problem
Nish, how many times did you see Fatshark change the damage chart of a weapon?
The combat axe has a bug for several months (maniac damages - light / heavy) and it was not corrected.
So, I would not bet that they will rework entirely the revolver and change drastically one blessing (hand canon) just to create a weakness. Here again, this looks like what I said about crafting.
You consider that we can ask for any change. I consider that the developpers cannot change the general picture as the game is no more a beta or an alpha. The game is on the market, so they cannot change drastically something that is in game and used by a lot of players.
That’s why I talk about the balance in the current Darktide. And the reason why I won’t talk about something totally hypothetical.