This is silly
The Laspistol already does exactly that
This is silly
The Laspistol already does exactly that
Don’t feel like particularly arguing over something like this, but if the weapon has issue with 1 problematic blessing then that’s the easiest thing to target by removal or by changing it.
I don’t use handcannon in any of my revolvers and they still seem perfectly fine for quick special/elite deletion.
Feel free to disagree is where I leave it.
Problematic blessing is not hand canon… it is surgical strike.
Hand canon without surgical strike doesn’t trigger a lot…
And revolver has never been the best ranged weapon to kill crushers, Boltgun is (thanks to the equivalent of hand canon => shattering impact).
nothing wrong with it…
I suppose you use surgical strike however?
Hand canon is not the blessing that make revolver so powerful, especially if you consider that rending works greatly on armored targets and pooorly on non armored (but it increases damages a little)… surgical strike is.
Surgical/Speedload whenever I can.
This explains why you think your revolver is good… cause you have surgical strike that permits to land critics after critics.
Prior to patch 13 Hand Cannon was not the blessing it is now. They dramatically changed the way rending worked and they made it much much easier for revolvers to kill carapace. It was always disgusting how it could damage carapace so easily but most people did not bother building it for work against CRUSHERS because its actual niche was sniping gunners, shooters, and specialists. Something it became much better for after the revolver was buffed in Patch 12. Because of this everyone and their mother started running the revolver in every single game. Veterans and Zealots and Psykers all put away their actual fighting firearms to run around with a 5 shot sidearm. This is HOT GARBAGE BALANCE that has no basis in good game design or lore and completely neutered build variety. But frankly this was tolerable because the weapon still had some downsides. In patch 13+ the downsides were removed and I now see veterans pulling 900K damage while shooting a revolver into hordes and then crushers. The weapon is too strong and is ruining build diversity. All that has to happen to encourage build diversity is to gate the weapon against key targets. Which you STILL haven’t explained to me how the revolver returning to its role as pocket sniper rifle against any specialist and most elites is going to be BAD.
at an extremely slow pace in a high pace game. This is much more balanced than Hand Cannon which requires you to shoot gun.
its not a bolter so everything is totally fine!
Wait, wait… Wasn’t Surgical + Crucian Roulette + never full reload best combination for vet?
Just asking…
Was working so great that it was reported as a bug and even marked “acknowledged”
I explain it to you. Before patch 12, we had rarely a revolver in damnation/auric and lot of Boltgun (at least 1 per game for me).
I don’t want to go back to the time where I had only the choice to use a boltgun.
There is no alternative to kill carapace with ranged than the boltgun as a zealot, except revolver (not great) and agri shotgun special (very bad). I won’t talk about other weapons cause they are really not done for that.
So, if you use a melee weapon that is bad against carapace (example HS), you had to go for bolter. Now I have an other choice.
Also, again… the situation has nothing to do with hand canon. The situation is linked to the fact that you can land critics easily and fast, and so you can triggers hand canon.
So, again, this is totally linked to surgical strike and the critic bonus that procs too fast.
At an extremely fast pace…
Let me guess… you use surgical strike?
Hey as a side thought maybe the problem is less about the range stuff being good / bad and more to be with carapace being ass to fight against?
It feels like every discussion that gets brought up comes down to “can it beat crushers?” and if the answer is no then people toss the weapon out.
I can understand WHY since crusher hordes are probably one of the major killers of teams but I’m starting to notice a trend in all these balance threads.
As someone else said, maybe the bigger issue is how impossible carapace seems to be to deal with without forced crits/rending
I think a good gauge of the issue is brain burst vs revolver, which would you rather use? Obvious answer is revolver with the right blessings.
It could be a white revolver with decent base stats for all I care. Its a consistent 1 shot headshot without needing a crit to basically everything that matters to me trough practically infinite amount of trash. Mix 1 crit in and it somehow 2 shots even stuff like ragers.
In my setup its honestly only “bad” vs maulers/crushers and even those I can stagger lock if I really want to. (Handcannon would outright delete them)
Surgical is my pick strictly because I hate low ammo playstyles so crucian roulette is out of the equation immediately. Speedload so I can make that infinite reload faster and keep my weapon topped up how I like it. I’m also very very melee centric player so I get good mileage out of that close range reload.
Yeah not going to pretend that surgical is a bad blessing or something, but its not the sole reason why I like using revolver. If anything the extra crits when those happen (and i actually bother to aim longer than a second) are a bonus on top.
I don’t exactly fancy using something like sustained fire or other of the stupidly designed blessings either.
Revolver has approx 20% base crit (with +5% perk as an option), both Zealot and Veteran have easy access to +25% crit (and another +5% iirc if you want it). Slap on a non-Surgical crit blessing, and you can get up to 24% on top of that (albeit a little less convenient to gain compared to “aim for X seconds”)
That said, Fatshark’s blessing design probably leaves balance as an afterthought
As it stands right now, Revolver solves a lot of problems, and I don’t think “usability characteristics are low” alone offsets that. On my Zealot, it’s an extremely reliable pick for just about any loadout, and usually only gets subbed out when (1) I have something in melee to deal with armor, and (2) I’ve used the weapon for N games in a row and need a change.
Ideally, we’d see more weapons that tick (some of) the same boxes as the revolver, and dial something back a notch so that the revolver doesn’t end up superior in most/all areas.
We’ve got 6 armor modifiers and a bunch of other properties (cleave, reload, mobility, handling, ammo etc) to tweak. In my mind, a weapon should probably be effective against up to 4 armor types (for the most part). For example, if you have 6 armor sliders, and 500 points to allocate - you could set 4 sliders to 100%, which then leaves you with 100 points for the remaining 2 (which could be our big standard IAG; good against flesh, a little weaker against Flak, a lot weaker against Carapace). A weapon could sacrifice other properties to supplement armor modifiers e.g. plasma gun, which sacrifices many things (bar cleave) for strong armor modifiers across the board.
even when I was playing my psyker, I was not using brain burst… so not really a good point
Again, the problem is that you can land critic easily… and so triggers hand canon like you want/need.
Without surgical strike, there is no problem with hand canon.
That’s not a bonus… that’s what make the revolver great nowadays, cause you can one shot lot of thing.
You have just to wait for the number 10 in the tile that show the bonus related to surgical strike.
and maybe this is a Veteran problem like Boltgun was…
Except that no weapon respect that… there are even weapons without any weakness (boltgun, combat axe, power sword, ripper gun etc.)
Please guys, go try a revolver with NOT surgical strike NOT crucian roulette, not on a veteran (to avoid the +25% bonus) WITH Hand canon and tell me if it is OP.
Great now I’m getting told how I play. I honestly cant remember the last time i hit 10 stacks of surgical in any weapon.
Oh no… you do what you want…
I just reacted to If anything the extra crits when those happenare a bonus on top.
But even without aiming a “long” time you easily get 20-30% critic
Once you aim you have +10% critic chances… if you don’t fire immediately, 20%. And if you take a micro second to adjust you are at 30%…
It changes the output of the gun if you land critic 1/3 shots without any effort.
And supposed if I did runs the entire day playing zealot without crucian and still did fine?
Seems the rng gods love me today so I will use this one.
Well nerf hards its not options, after they nerf and add keystones for vet almost half playerbase its gone although its new content patches suppose to be bring more player
or you would just prove it has nothing to do with hand canon (and surgical strike), or you have just show that this gun is fine when there is no surgical strike blessing
I’ve been maining revolver across as human classes since beta. I use it primarily like I used Bardin’s Handgun in VT (and like my BFF muscadine): whip it out for a quick special kill in combat. It’s a playstyle that works for me, although I acknowledge it’s not for everyone.
But the revolver’s utility really goes far beyond that (eg. shooting effectively thru teammates and appropriate horde clear in many situations), and I am definitely seeing massively more people playing Damnation with it these days. Maybe they’re just waking up to it, maybe the rounds of buffs alongside the Handcannon buff made it good enough for more folks to use it. Dunno!
Now I’m curious tho…I’m going to be creeping on everyone with revolvers to see what they’re running in pre-game lobbies now!