Nahh with certain blessings, perks and classes this is definitely doable.
Not sure if it needs a nerf though cuz its not like it has minor downsides. 5 rounds, slow to reload, and mediocre fire rate. I dont think it should be nerfed at all, because its not as if multiple weapons cant fit the same niche while having different behaviors.
Vt2 handgun and crossbow have pretty much the same role but they have different enough properties to differentiate themselves. Projectile vs hitscan, accuracy, fire rate, penetration stats, etc. The bolt pistol and the revolver definitely can be different mechanically but perform equally well. No reason to nerf the revolver for favour reasons.
yes, but they won’t introduce the weapons you quoted before 1 or 2 years, if they even do it one day… this cannot justify a nerf
My apologies then.
I am in total favor of balancing, if you search you will see that the day when patch 12 was pushed as live, I have immediately pointed surgical strike.
The only point that potentially needs a nerf is surgical strike. Such nerf, that I think would permit crucian roulette to return to something good, is needed.
Off course, it will not impact only the revolver, but all weapons that have this blessing (so helbore, headhunter, kickback, boltgun).
But landing critics is so easy that now you can avoid talents / perks that increase critic chances.
Honestly I think we shouldn’t really assign a mechanic on the Melta pistol, much less the Inferno one (a much rarer variant) till we have at least the Melta.
Also, while nerfing the Revolver in relation to Carapace isn’t something that worry me too much, all 3 weapon can be great (For Plasma) or good (Bolt Pistol and Revolver) against Carapace without it causing too much issues.
If for example the Bolt Pistol has a faster reload, Rate of fire, more ammo…
But imo Revolver is already a specialized weapon… its negative sides aren’t about the damage but about the being slow and clunky
Afterall, for a weapon meant to have an high single target damage, it’s fair to be effective vs every armor type (and anyway vs carapace you still need a crit)… but this, like wrote above, doesn’t mean trivializing the game, it’s still a niche and there still are weapons way better in different jobs
Boltgun is another weapon with an high damage vs everything… and still it’s considering by many (me too) an underpowered weapon needed a buff
Ah, understood, I thought you talked about the current Bolt and Plasma Gun
out of curiosity, is it the revolver you will use? or is it just you want other that could use a revolver have a bad weapon just to fit your vision?
Obviously, would you use a revolver as you describe it if they introduce a plasma pistol or a bolt pistol?
Cause revolver is already in a niche… and Boltgun is far for underpowered.
I really think that our visions cannot conciliate… I think that the considerations are here “lore” ones and not balancing ones.
As a result, the players that want to push for more “lore” don’t obviously care that a weapon become useless and that we get less diversity… as they don’t really care of balance. Wanting to increase boltgun damages is a non sense in term of balance. This weapon is already stronger than a revolver and than a lot of weapons. I am totally sad for you that it should eliminate everything cause it is lore compliant, but if they would go for this, I would say better to remove boltgun from the game.
Maybe that’s the solution… removing the most iconic warhammer weapons cause they cannot be balanced with the other weapons.
In that…
you rely everything to the lore and never try to consider the weapon itself.
The weapon is fine actually, even if it lands too many critics. But this is not a revolver problem, this is the surgical strike problem that is impacting several weapons. Hand canon DOESN’T trigger if you don’t critic. Hand Canon without surgical strike is far from OP. Again, problem is surgical strike that procs too fast.
I don’t know where you were going… hand canon is a rending blessing, they won’t remove it. As I stated, by the past it had a lower value and we could not notice the blessing effect. So, hand canon doesn’t need a nerf or the blessing will become useless.
Face it, they wanted the revolver to have a way to damage carapace, or they would not have added hand canon.
Now, the question is, does the revolver deal too much damages or is it fine?
If it does too much damages, then a nerf is needed. And considering I played the revolver at patch 12, the damage increase come, for a big part of it, from surgical strike. How many have switched to this blessing? let me guess… close to everybody that use a revolver.
Before patch 12 you were trying to find any % you can to increase your critic chances. Now, you can assure to land a critic with just surgical strike cause it procs so fast that you don’t need more.
On the other side, if you think that revolver is not dealing too much damages, then it doesn’t need any nerf, end of story.
I will add that, at damnation, a revolver used by a zealot kills a crusher in 5 shots, 4 with surgical strike and 3 with hand canon + surgical strike. I don’t think nerfing hand canon to make the revolver killing a crusher in 4 shots with hand canon or without will really make this blessing useful.
Perhaps you should read again then, or just read the whole thread. There is a difference between revolver should be trash cause it’s mundane vs should be efficient against targets it makes sense vs should be universal
I don’t. That’s why I said I don’t think it should be nerfed asap. How is it so complicated?
If I was relying only on the lore I should say nerf revolver right now, make plasma to blow randomly.
And power sword should be always turned on. As flamer should cook enemies inside their armor.
It’s needed.
Nerfing weapon is a balance action, cause there are gameplay mechanics and interractions tied to this.
Yes, reason comes from the lore
Countermeasure comes from demanding more content - new weapons
Does this mean revolver should be useless trash? No, as I said already t’s fine for human-sized non heavy-armored enemies deleter role.
Feel it’s not enough for 5 rounds weapon?
Mobility/stagger/reloading/swap speed etc, it all can be buffed if will be needed.
You can keep revolver good, while having more weapons, while be true to the lore.
If FS introduces a plasma pistol, I would imagine plasma should be a dedicated tool to counter heavy armour. In which case revolver should be moved towards being something you can quickly pull out to dispatch some specials and lighter elites. I would like to see its reload speed improved if its heavy armour damage is going to get nerfed.
Ok, but hand canon is a rending blessing and they won’t remove it… So, you cannot make it an useless blessing.
If damages are too high, this means we return on the surgical strike problem… cause this is the change in this blessing that permits to land critics after critics and triggers hand canon.
You can nerf what you want the hand canon, revolver will continue to lands ton of critics cause of surgical strike flaw.
If you push for a slight surgical strike nerf, I am totally in favor. But not for everything else that was proposed in this thread cause it would lead to various problems:
making 1 more blessing (hand canon) useless (like crucian roulette is cause of surgical strike - problem shared with headhunters rifles);
revolver will continue to land critics after critics… so the problem would remain the same;
surgical strike problem does not impact only revolver, but several other weapons (helbore, boltgun, headhunter guns, kickback.).
If they make it faster, it will be instant on a veteran and would be a problem
Hand canon is here and they won’t remove it…
this suggestion is like suggesting that we could have fixed boltgun by removing entirely pinning fire and replacing it with a random blessing on every bolter in game.
I can see how it would have been well perceived…
Hand cannon is here, it is a rending blessing, it is for revolver… it means revolver will remain a weapon that has a tool against carapace.