Lets see… I got a friend that threw 2 grims by accident recently and I had thought STICKY GRIM was added to the standard V2 game; however, I guess I was wrong.
So, I went to check if the approved mod “sticky grim” was still available… and NooOooope. There has been a new one that applied for approval back in MARCH but … I guess nobody in Fatshark is reviewing those.
The thread lives! Ya, I’ve been looking at mods too. So far no update on who’s approving or declining. I like the new careers and cosmetics but there are other things that need to be looked at (mods cough fatshark)
Ah, so this thread was started before we announced this, but when we announced the QoL update, we also announced that we were working on mainlining mods into the game, so that’s why there’s been a sort of “freeze” in sanctioning.
There came a situation where updates would break mods, and the overhead to prep those mods and ensure they could remain sanctioned each patch was quite high. In addition, mods are reliant on their creators to update them, and if a creator decides not to update, it leaves those players using the mod in a bit of a sticky spot, so we changed track and decided to integrate a lot of sanctioned mod features into the base game. Sanctioned mods that have been “grandfathered” in still need to meet certain standards when modders update them so they don’t break the game, but we do keep tabs on those and sanction and unsanction them accordingly.
There are instances where we are still sanctioning mods, but they are not currently the norm.
I looked back on the QoL update and didn’t see anything on that patch release or other updates mentioning how mod’s were going to be implemented. Now we know !