Slayer Rework Suggestion

That DR is multiplicative isn’t it? I’m pretty sure it’s not additive. But what do I know. (as in i’m serious)

you could just go back to my post here boss
I care little about Swift Slaying. But I care a hell of a lot about how crits feel with the great axe. People fought me tooth and nail against Greataxe being a weapon that Slayer can use and feel satisfied using. I like having a crit happen with greataxe and watching an enemy get lopped in half. And I will fight you tooth and nail just like they did to ensure that remains.

Wanna know why people default to Swift Slaying? More damage. What other traits give more damage. Career Skill CDR but that was nerfed into the pavement. If there were other damaging abilities, people would take them or, at the very least, consider them. There aren’t. So they don’t. For my part I have 3 axes. Block Cost, Push radius, Swift Slaying, and Opportunist.
Edit: Apparently I have off balance. News to me! I guess that amounts to how often I use that thing

On the topic of Crit Power. It’s taken on two careers now because it’s additive with the headshot multiplayer. The amount of damage from a headshot crit is outrageous. I have no actual clue what FS was thinking with that change because it made two good careers outright obscene. Slayer only has one weapon that plays really nice with headshot and so only has one weapon that can use that horsecrap.

Here’s another. This one was about warpick back when it was absolutely worthless. Point. Crit is satisfying. You get rid of SS and CDR. I’ll still take crit. And I need that waste of a talent slot to make that reality a thing.

This isn’t a good trade off.
It either works or it doesn’t. If it does it’s worth taking. If it doesn’t it’s not worth taking. I’d happily say it’s terribly designed given I’d trade that for less DR in RV’s headshot talent.

Lastly

What do I win

Frankly I hate the concept of boss staggers being anywhere close to this career. Leap itself is fine. Leap is an amazingly powerful tool. It’s a dash, a steroid, a defensive and offensive tool, and is used for hordes, specials, bosses, and elites. Adding heavy boss stagger on top of that is overkill. Old Crunch was fine, and my suggestions to combine it with other tools or attach it to a steroid are preferable in my own opinion.

Everything else is just us agreeing that crap sucks but in different ways.
naturally we’re not going to see eye to eye.
So with that out of the way. Let’s get back to creating constructive coherent feedback for FS

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