Hello, it’s me, you may know me from yadda yadda just look at my post history if you want to read other essays that are longer. I write a lot because it’s fun and I want to write suggestions to make the game better because the game could be better. I’ve been busy with work also I just bought an HTC Vive and this game totally doesn’t have a VR mode even though there was a little trial mode for the first game. Payday 2 has a VR mode, it’s pretty neat. Anyway, on with the post.
I used to main Slayer but now he sucks and I hate him, which makes me sad. I posted this a bunch of times in Winds of Magic feedback forums as bits and pieces, and I think I’ve posted the entirety of these ideas a few times. I also wrote this in basically every single one of my google feedback forums for every single beta phase I participated in.
I wrote a reddit comment with these ideas copy-pasted from my google feedback forums and other places where I have them saved, so I’ll copy that here with slight tweaks so that this forum has the PG version.
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Revert Slayer Leap change and address out-of-bounds issues on the maps themselves… or, don’t address out-of-bounds issues because I’m scared of you fixing bugs and then ruining classes in the process.
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Combine Bounding Leap and Dawi Drop into one talent, aka…
- Dawi Space Program: Increases the range of Leap by 50%. Increases attack damage while airborne during Leap and 1 second after landing by 150%
- Basically, add an extra 1 second of bonus damage for latency and because Dawi Drop is really finicky and situational. Together with the meme of Bounding Leap, I see this as a viable talent pick.
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Re-add Crunch! as a middle talent with a slight rework, since it’s weird that a talent literally with the word “stagger” in it got removed because the stagger mechanic is… interesting…
- Crunch!: Increases the stagger of landing from Leap by 100%. Landing now staggers monsters.
- This adds the first talent that interestingly interacts with the new stagger mechanic, since the existing stagger talents are not interesting and cookie-cutter across all classes. Also, it has a separate niche as being able to interrupt Chaos Spawn grabs and pull boss aggro like how Foot Knight can do it on a similarly short cooldown.
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Don’t touch No Escape because that talent is great and I’m scared of you touching things that I love because you’ll break them.
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Buff Slayer’s base HP to 125 because it’s weird that Ranger Veteran is basically just as tanky as Slayer except he can go invisible and has more guns.
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Re-balance all damage mitigation talents at level 25
- Oblivious to Pain: Damage taken is reduced by 35% or reduced to 15 damage, whichever is higher. (aka nerf the damage resistance but make it apply for all attacks)
- Grimnir’s Focus: Take 50% reduced damage while readying a melee attack. (change “charging” to “readying” so that it’s clear it applies to all melee attacks, not just charged attacks, otherwise don’t change it)
- Barge: Increases dodge range by 20%. Effective dodges push nearby small enemies out of the way. (This talent sucks because Slayer is fat and slow compared to Handmaiden who also has this talent)
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Move Adrenaline Surge to be a passive perk for Slayer because anyone who doesn’t take it is a big dum-dum or just goofin’ around with Sanic speed. Also don’t @me just because I’m talking crap about you if you don’t use Adrenaline Surge.
- Re-add Unstoppable!: Increases the duration of the buffs gained from Trophy Hunter by 5 seconds.
- This talent had good synergy with large, slow weapons so you have more leniency in swapping weapons while maintaining your buffs. It’d also synergize well with Throwing Axes because it is very difficult to leverage Trophy Hunter with them (and they used to not even work with Trophy Hunter stacks for a while…)
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Remove talents that are 100% dependent on weapon choice because Slayer’s tier 2 talents are absolutely awful. Rework them to give bonuses to light/heavy attacks with Hack-and-Slash giving a bonus to all attacks.
- A Thousand Cuts: Increases the attack speed of light attacks by 10%
- Skull-Splitter: Increases the power of heavy attacks by 15%
- Hack-and-Slash: Increases movement speed while readying an attack by 10%
- Actually test that the talents work for Throwing Axes because it’s stupid that in-game right now two of the talents can’t be used with throwing axes at all because of how poorly they’re designed and I hate them.
TL;DR
There, I fixed Slayer being absolutely doo-doo while drinking my morning coffee before I walk my dog. I think a lot of these suggestions would take literal minutes (the number tweaks that don’t add anything new), while the others shouldn’t take much effort at all since they act similarly to existing bonuses.
Let me know if you dislike the ideas so I can shut you down with a small essay, unless you suggest a better idea in your comment as well. Anyway, see ya.