I agree with this, and also hope it comes with 1 or 2 variants. Like in the models, you could have one which is a double sided pick, and one that is a pick on one side and a hammer on the either.
Even if they didn’t go for that a couple of variants would be nice.
The models I showed you are equipped with “Power Pick,” and while I think it is unlikely it is possible FS makes the Pick-axe a power pick with an activation mechanic.
Having some unused assets in the game for dataminers to find is not the same as having fully-functional features for gameplay. The same way a photo of a gun is not a usable gun.
The new map looks cool, but I have to be honest, as a psyker player who likes staves it’s kind of disappointing to see an endless number of new weapons for all other classes and never once anything that I would even consider using.
Even just variants of the existing Psyker staves would be great. A voidstrike staff with arcing blasts that explode on impact. A trauma staff that pulls enemies into the center of the blast rather than knocks them away. A purgatus staff that fires a concentrated narrow beam with higher range. A surge staff that electrifies allies and gives them a damaging aura against enemies.
Or for that matter, finally add melee staves that have defensive powers as their heavy attack so we can wield them alongside pistols.
Honestly pretty excited for the teased itemisation update. It’s nice to have it confirmed that we are at very least also getting new weapons to go with it.
Kind of a shame you couldn’t rustle anything up to get us excited to play in the lead up. Like +20-30% material drops from now till the update would have been better than a short event. I’m not gonna rush on in the next week for a small material boost. I would feel like hopping on when possible over the next month if I was reliably refilling my stockpile in that time though.
Some QoL updates or basic balance changes, a FIX TO CLOSE RANGE CONDITION. Lots of things that should be a pretty small amount of work you could have dropped here to make it feel less like just a “wait for next month!” post.
Fatshark . . . fire whoever plans your trailers for this game. You had one that was good, then all you do are these lame vox recordings with dull footage.
I get what you’re going for, but it’s boring and disappointing every time. I don’t care about the storyline. I bet even people who care about the storyline find these disappointing. Just get some decent gameplay footage and show us that if you can’t make a new CGI trailer.
I mean damn. Vermintide 2 has it all figured out, their trailers are always fun.
Nah I ain’t negotiating here. It wasn’t an issue at 15 m, in fact the uptime still wasn’t even that good then unless you forced yourself to play around it.
It just needs to be reverted to 15 m, any less than that is a joke.
My personal “how on earth is this not fixed yet” is the bug that keeps Ogryns from climbing over certain fences. Every time I corner myself on what would be a vault kite loop on any other character I seethe at how they’ve been ignoring this for like 8 months now
Pre 13 ogryn got along like a graceful gazelle and I feel like I’m taking crazy pills when I point out to people no he wasn’t always this tank like in controls. Nothing like getting fried by gunners while you can’t hop over the ledge and out of their sight.
Eh, I’d wait and see what’s locked behind real money first. With the season pass advertisements in the trailer, it wouldn’t surprise me if a lot of what we saw is paywalled.
Here’s my new plan. You get the relevant piece of code and paste both the version as it currently is as well as what it would look like with the edit that would fix it in a thread somewhere we can all access.
We get as many people as possible to agree to copy paste the code snippets and spam them on any update post that doesn’t fix this damn issue.