Skulls 2024 Summary: Announcing Secrets of the Machine God (June 25, 2024)

Even then it’s not a lot after basically 6 months and we don’t even get a screenshot or video preview beyond a map fly through.

Did we get details about crafting? No.

Did we get to see any of the new weapons? No.

Did we actually find out anything about the map beyound it’s snowy and looks like the foundry map frozen over?
No.

We don’t even know who is getting what weapons past the Ogryn ones.

Asking for a proper trailer and them to actually put effort in for their big Warhammer even announcement is asking too much?

Come on now.

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“Secrets of the Machine God”… may we see some tech-priest or skitary as new class?
And some blessing to the game code… its dumpster fire, with unability to play :frowning:

I didn’t watch the games workshop ad show, did they show off these new weapons in it or were they revealed here?

No, they just did a map flythrough and did some voice over.

No gameplay, no nothing. If you just watched the trailer you would have though that you missed it or something.

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Nothing was shown anywhere. A few still shots from the new map. That was literally it.

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And here I was thinking I must be missing something because there’s not even a model or something shown. I guess I’ll find out what a 40k twohanded pickaxe looks like later

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This is how you drive a populace insane. By deliberately presenting reality (Fatshark knows where things stand) in a way to the public that is open to misinterpretation and/or where multiple interpretations are equally plausible. Doublethink in action. Fatshark truly is a master of their craft.

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SM2 looks cool… but it’s also 3rd person. I just can’t really get into 3rd person games sadly. The sense of immersion of just completely off for me. It’s one of the reasons why Helldivers 2 holds little appeal.

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You can use 1st person view in HD2 though?


These are roughly Ogryn sized mutants. Considering that the Rashad Axe is based off a model from the same faction:

I assume they’ll look somewhat similar

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that’d be cool, thanks for digging it up (haha). I’m hoping for an actual pickaxe for sure

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while the things announced are a welcomed addition, the way it is presented feels a bit confusing.

in times of dwindling player numbers, with every “bounce back” getting flatter and flatter, who thought it a good idea to invest into a card/board game when the main game related presentation is a 30 sec clip of which 12 seconds are company logos ?

its not that a side thingie takes away from the content getting done it just devalues whats shown when stuff thats not asked for gets “the limelight”
plus i’d wager for board game figures to get an audience the source of it would have to get boosted into popularity in the first place.

honestly i don’t know the numbers of people playing both, tabletop and pc games, but i’d wager those invested deeply into darktide arent playing cards or figures.

heck i eke out about 10% of my whole hobby time for painting/building/printing figures despite enjoying the topic, but the game is just so damn addicting.

darktide fuels my warhammer interests, not the other way round. when darktide goes down someday the stuff around it doesnt stand on its own.

to “feel” the stuff around it, figures and whatnot, i need to have “felt” the game before, recreating some cool moments i had in there.

this worked well for fallout i.e me buying my favorite power armor figure having spend countless hours in it ingame.

same with ogryn mcfarlane figures right now, oggy feels like a second skin, so actually painting/printing stuff for it makes me happy.

but only after getting fired up playing him ingame.

so yeah, i like having a new map and weaponry, looking forward smashing some heretics with em, only to have passion met wlth passion would have made for a much more enticing presentation.

no matter how much content there’ll be, it’ll be burned through eventually, the difference though lies in the presentation and implementation.

guess that would at least keep more people stick around.

Welp… guess I’ll be playing Vermintide this month.

Certainly wouldn’t have hurt FS to include a screenshot of one, that’s for damn sure.

Something like they did for Traitor Curse part 2.

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Someone knows what a Shockmaul is? From Google seems just like a Powermaul

Why is this skulls event rewards just ordo dockets, plasteel and diamantine… would be really cool if they added some cool cosmetics like Vermintide.

I feel like the darktide team are missing opportunities to get the community excited about events etc.

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Screenshot_20240523_153510_Chrome

They are very similar, although the Shock Maul does not use a power field and instead applies it’s force through an electric shock (hence the name).

It’s most commonly associated with the Adeptus Arbites (pictured here) although have been known to be used by Planetary Enforcers. They are mainly used as a dangerous, but non lethal weapon, however all standard issue Shockmauls do come with a lethal power setting.

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Thanks. In your opinion will it come with a shield?

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Personally? I don’t know. FS has broken a lot of standard 40k conventions in Darktide so I can’t be sure.

Personally, I would like it to be like Vermintide 2, where there are 2 variants, 1 with the shield and 1 without the shield.

I’m betting on there only being 1 variant without the Shield but there’s no way to be sure.

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I hope the shock maul won’t just be a reskinned crusher/powermaul, and that it’ll have actual electricity mechanics. Otherwise it’ll be kinda lame.
Also, hope it won’t be a power sword type of weapon where you have to charge up every single hit or you’re doing badly

As for the pickaxe I hope it’ll function a bit like a combat axe. Ogryn needs that sort of weapon imo. Mechanically he has no weapon that works like it yet. Hope they won’t just make it feel like a reskinned MK 5 shovel.

Overall aslong as they can avoid these things then I’ll be happy with what they showed. The shotgun will probably feel like half of a kickback with two barrels which isn’t exciting to me but people like it so what can I say

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