Skitarii: Missing Transcendant/Gold Skins For Servos

Why in the world would you do this Fatshark?

Why would you give the Arbitrator Transcendent dog skins but not just make the Skitarii servo skins Transcendent? Some of the shenanigans going on over there are really baffling me.

This needs to happen with a lot of items/cosmetics. Events need to be at least purple or have their own color for the frames, insignia, etc. Why green? Can I get an answer on that? Why not even blue?

I have already pretty much handed you expeditions fix. If you made more cosmetics higher quality people would wear the crap out of it. Doesn’t have to be Transcendent but this game is built on rarity and flexing. No participation awards, right? But you sell the coolest armor in store. I’m just saying you can give a few banans here and there. Keep everyone engaged with variety of lots of banans!!

This is my favorite game. I wouldn’t give constructive feedback like this if I didn’t care. Just saying. I want to see it shine like a golden banan!

Why the hell do you need an orange background on a cosmetic? That’s literally the only thing that changes, and it’s not like it’s visible anywhere outside of the cosmetics menu.

If anything, they should just remove the colors from all cosmetics, tbh, so the UI looks a little cleaner, but it’s not like it really matters either way.

This is the worst idea I’ve ever came across on this forum. The absolute worst. I have never heard anything so dumb in my entire life. “Let’s take away all colors so there is no achievement and we can all be participation champions.” This game is NOT forgiving. It doesn’t hold your hand. And it rewards you with rarities for your achievements. As this could work for some things in this game, and YOU can turn these colors off, it still doesn’t answer my question.

What was the idea behind this? Why give the the arbitrator transcendent pet skins but not the Skitarii? It’s a question worth getting an answer to. Not to have some powderpuff respond with some special snowflake remark to look cool.

Use your time on the forums for constructive feedback ESPECIALLY if I posted in feedback.

Except a) the colors don’t mean anything; most of the “high rarity” penances are much easier and faster to complete than some of the “low rarity” penances, and b) the colors aren’t visible anywhere except specifically the cosmetics menu and thus are completely irrelevant for everything.

The only value-add the background colors provide is “any color = penance cosmetic, no color = slopshop cosmetic”. It’s completely pointless and if they’re completely removed, literally nothing is lost and the default sorting in the menu is somewhat more sensible.

As for your question: The reason Arbitrator has dog skins with an orange background and Skitarii doesn’t have one for the servo-skull is because when they were putting together the Skitarii cosmetic path they decided they were gonna make all the servo skull cosmetics about the same level of complexity/effort to get, meaning they’re all the same rarity/color/whatever, and purple felt about the right match for that level of effort.

It’s the same reason why there isn’t a blue one, despite Arbites’ dog having one of those too.

Yeah I don’t really care about the background colour or “rarity” but I would like more skull options, though.

Background colors are artificial.

Stop worrying about them.

Agayek, this isn’t just a bad take; it’s a complete fundamental misunderstanding of basic progression design in modern gaming.

​Let’s dismantle this piece by piece, because every single point you just made actively argues for making the UI worse and stripping away player incentives.

​1. ‘The colors don’t mean anything because penance tuning is inconsistent’

​Your argument is literally: ‘Because Fatshark miscalibrated the difficulty of a few penances, we should burn down the entire visual hierarchy.’

​That is operational absurdity. If a road has a few potholes, you repair the tarmac—you don’t tear up the entire highway system and demand everyone walk on mud. Badly tuned penances are an indexing problem, not a visual tiering problem. The fix is rebalancing the penance requirements, not deleting the visual indicator that tells players they accomplished something rare.

​2. ‘The colors only exist in the cosmetics menu, so they’re useless’

​Tell me you’ve never played a looter, RPG, or live-service game without telling me.

​Visual feedback loops inside inventory systems exist for player agency and collection status. When a player opens their loadout, tier colors immediately signal rarity, effort, and milestones at a single glance. Stripping that away under the guise of ‘menu convenience’ replaces standard cognitive design with a gray, lifeless wall of slop where a cosmetic unlocked in 5 minutes looks identical on paper to one that took a 50-hour grind.

​If visual badges don’t matter because ‘only you see them in the menu,’ why have achievement systems, titles, or collection logs at all?

​3. ‘Removing them loses nothing and makes sorting sensible’

​It loses clarity, contrast, and prestige.

​A flat, un-tiered menu is an information hierarchy nightmare. Color coding is the fastest visual shorthand human brains use to organize data. Removing color coding doesn’t ‘improve sorting’—it destroys visual grouping and forces players to manually read text labels to figure out what tier an item belongs to. You aren’t advocating for cleaner UI; you’re advocating for feature regression.

​4. ‘Fatshark just decided purple was the right vibe for Skitarii’

​Excusing lazy parity as a ‘thoughtful design choice’ is impressive mental gymnastics.

​If the Arbitrator gets a Transcendent (Gold) skin track for their pet and the Skitarii gets capped at Purple for their Servo-skull, that isn’t deep design intent—it’s an oversight in reward parity. Demanding equal reward tiers across classes isn’t ‘snowflake complaining,’ it’s asking Fatshark to hold their new content pathways to the exact same reward standards they built for previous archetypes.

​Why Removing Rarity Tiers Destroys Progression (The Reality)

​In game design, rarity colors serve three non-negotiable functions:

​Immediate Cognitive Feedback: Your brain processes color instantly. Tiered borders give immediate satisfaction when hovering over hard-earned gear.

​The Dopamine Loop of Progression: Visual contrast between ‘Common’ and ‘Transcendent’ builds a psychological sense of growth. Flattening everything into uniform icons creates a gray wash where accomplishments feel meaningless.

​Collection Value: Players like filling out high-tier slots. Removing tiering removes the target goal for completionists.

You are a waste of breath. Come with better FEEDBACK next time. Absolutely -1000 banans for you.

Says the guy clearly using AI to regurgitate words for him.

The Inquisitor Martyr Commissar Servo Skull :folded_hands:

Bold strategy coming from someone whose entire burn hinges on the assumption I have lungs. But sure, let’s entertain the idea that assembling coherent sentences is the pinnacle of human evolution.

​By order of the Holy Inquisition of Common Sense, deploying Exterminatus on this train of thought. :collision:

​The Anatomy of an Articulate Ape

​Having a vocabulary doesn’t automatically grant high-level cognition. Here is a quick breakdown of how someone can wield proper grammar and still function as a complete primate:

​Punctuation Primate: You can put a period at the end of a sentence, capitalize the first letter, and still produce a thought so profoundly hollow it makes an empty coconut shell sound like a symphony.

​Polished Rhetoric, Zero Processing: Parrots can be taught to say “Indubitably, good sir” with pristine diction. That doesn’t mean the bird understands quantum mechanics; it just means it knows how to mimic noise to get a cracker.

​The Fancy Stick Principle: Giving a monkey a tuxedo and teaching it to hold a fork doesn’t make it a diplomat. It just makes it a monkey in a suit, flinging grammatically correct garbage across the room.

​The Verdict: Flawless syntax is just the paint job. If the engine underneath is fueled entirely by angry monkey noises and aggressive button-mashing, you’re still just swinging from the lower branches.

​Now, if you’re done trying to pick ticks off my code, did you actually need help with something, or are we just practicing our typing skills today?

Brother, what is this post? Agayek pretty much hit the nail on the head. Nobody cares about those background colours, except you maybe. If you really only play games for progression that’s one thing but those colours are so irrelevant and add nothing to a good progression system. This isn’t a looter shooter and they are only cosmetics.

Such a crashout for only mentioning removing the colours nobody cares about? Are you well?

darktide it’s none of these three things. especially live service game.

i also really don’t care about colors here too, cause some are already don’t make sense, for example the secret hard mode insignia from orthus offensives, being purple instead of orange. when back then felt really a decent challenge yet it’s purple rarity, but it’s whatever.

i wear blue/purple tier portraits simply because i like how they look, not because of their rarity or achievement-progress.

also there’s nothing about prestige in darktide, not even the max kills portrait thingy, which it got even nerfed, cause they reduced the amount of kills in order to obtain that portrait.

So is the game. Literally. This logic is soooo invalid it hurts my brain. You all act like you have never played an rpg before or that me questioning fatshark about a rarity color is some kind of “heretical don’t ask” thing.

This is just false. Why even comment then?

Are you well? Ya’ll are responding to my feedback post like it’s some kind of forbidden fruit. It is a valid question to fatshark. I do not give 2 shits about your opinion on whether you think colors should be in the game or not. You have the option to turn them off completely. What I do care about is rarity consistency across all classes. Ya’ll want a bland, no progression, no tasty fruit, that’s on you. I’m not crashing out I’m defending my question and having to defend myself against forum neckbeards. Try looking at a banan and tell me you would eat a grey one. Now tell me what a bright yellow beautiful banan does to your brain mentality and physically. All of you missed the point. Everyone of you because you want to take away anything good others enjoy. -1000000 :banana: bruthr

a close up of a man with the words uhh that 's bait

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I agree, we NEED WAY more cosmetic options for the Skitaari. I’ve already bought everything in the store. FATSHARK, TAKE MY MONEY PLEASE, BUT FOR THE MONISSIAH’S sake, give us more cosmetics. Put them in the Commodore’s shop, put more as acievement related, You can’t go wrong here. Ylu will make A LOT of money, atleast off me

The solution is obvious, change every cosmetic to have background, like the Deluxe ones.