Simple option for a second monster for beastmen: Reskinned Chaos Spawn

Minotaurs are fine, but they can get a bit monotonous since if the beastmen are around you’ll almost certainly fight one, and if it’s Chaos Wastes you will definitely fight one. Maybe two. Obviously it’d be sweet if a whole new monster could be added (a Centigor? Razorgor? Maybe just a slower minotaur with armor and a shield instead of dual axes? Wouldn’t even have to record new voice lines for that one) but I know that’s a decent chunk of extra work. In the meantime, a probably much faster option would be to copy what Total Warhammer did: let Chaos Spawn also show up as part of the beastmen enemy set, just with a different skin. Same attacks, same AI, still count as Chaos Spawn for any achievements or whatever, they just look (and maybe sound) a bit more beasty.

speaking of lifting stuff from total warhammer, the beastmen army in that game have poisonous hounds, in case you were thinking of giving the beastmen another special

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awh gawd, nightmare fuel, and here i thought looking at the zerg woulda given me some tolerance for mutation horror.

I would prefer a Cygor as a monster :). But your Beastmen-Chaosspawn is also neat !

Cygors are far too big and we’ll beyond the other monsters. They’re closer to Hellpit Abomination tier. I am 100% on board with a Cygor Stage hazard scenario though. Like one where you have to take cover lest you get rocked by them.

@ElevatorEleven full agree, it’d be great if Beast just got…more specials and monsters. Razorgor or Chariot is preferred but probably beyond FS’s capability

Ok and what about Centigors and Bovigor to add as normal enemies :slight_smile:

I think the Ubersreik 5 can handle a Cygor, i mean cygors are still weaker than Ghorgons.

Aren’t Cygor way bigger (Like Giant sized, instead of Monstrous infantry like the monster we currently have ?)

If the Beastmen were to get a roster update I think they should get:

Elite: Bovigor: If the Bestigor is the Chaos Warrior of the BM then the Bovigor would be the Berserker
b79d62fc11a8b77c83af9ec5f51fbcfd6870c1ff
(Large Frame and Savage)

Monster: Jabberslythes

Lord: The Gave from the Cinematic

@Slayerkin also made a thread a long time ago about it

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Thank you @Heretical_Cactus for mentioning of the old thread. I’ll add a link below for anyone interested in seeing what was discussed in that thread regarding more Beastmen enemies, including more Beastmen monsters.

Cygors are still several order of magnitude above the monsters U5 have been fighting. But the bigger problem is one of scale. If a Cygor was an enemy, it’d need its own tailor made arena, or have him be a far off hazard hurling rocks at you (prioritizing Sienna and Sisters of the Thorn Kerilian).

Bovigor sounds good, and as much as I want to see Centigor I wonder if FS can handle that kind of body type. It’s sort of like how the weapon teams are converted into a single unit.

What id love to see are Harpies and brayshamans as specials.

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Jabberslythes are probably way too big for U5 to handle.

Maybe it could be a boss unique to a single specialized level.

But if I were to add a Faction boss at the end of a Beastmen chapter, it’d be a Beastlord on a Razorgor Chariot.

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I totally agree about a Beastman lord boss for us to fight.

Could use 1-2 new stages

My biggest disappointment with the Beastmen DLC was it’s just a single level, and it didn’t even focus on the Beastmen as Skaven and Rotbloods specials still spawned like crazy.

Be more like Into the Nest where one faction gets to have a spotlight

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what about Rurkhar Festigor as Beastmen Lord to fight? Imo he could be a very good one.

Could work but him being a official character might make things difficult or just make him to powerful for the Ü5 to handle.