Sienna's mace is still under powered

I’m hoping that when Fatshark finishes all of the weapon balances that they update their descriptions.

It took them ages to remove “shield breaking” from Krubers mace&sword after finding out that it did not break shields. Very confusing, not only for new players, but for veterans who bought BtU on release.

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The flat stat boost is just a bandaid on a weapon that’s needed a creative fix to justify taking such an unwieldy weapon.

I know it’d change the weapons identity, but it needs magic woven into its attacks like flamesword and flail. I really doubt anyone would complain if Mace’s unwanted heavy attacks all caused dot damage and were given a magicky animation. Sienna’s an old woman, the mace’s awkward animations fit. A magical oomph to accompany the theme that she’s an old witch swinging a heavy weapon makes too much sense.

Since Flail and Crowbill both make-up for Mace’s current weaknesses, a change in identity is probably necessary.

So, it was… shame, that they took it away. Thank you for the info, by the way!

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I agree, I think the delay after end of the combo should be generally reduced or removed.

I will try it.

But, anyway, I think rather one of the lights or the heavies should has a separated role. Like, if lights is good for horde / multi-targets. Then heavies should be has a attack patterns that good for dealing a single/armoured targets.

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Actually, Sienna is in her 30s so she’s not an old woman. She appears old because the fire has aged her.

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btw I played some mace on cata last night with unchained and it felt pretty good

Fully understand why people take issue with the janky elements of it and no longer having a DoT but the weapon most certainly isn’t underpowered

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D’you reckon its any good for Pyro? Or is the finesse modifier too low for it to be a good pick for her?

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If it feels good for you, it’s a good pick.

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everything is solid on pyro tbqh

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I just don’t want them to change the attack pattern in any way. I hate when they go back and mess up things that have been working fine before they changed them. I’ve always like the attack pattern of Sienna’s mace since v1, was very glad to see it still existed in the form of the 2hander, and hopefully if they do make any more changes to it, it won’t be in the form of revised attack patterns.

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For Elite killing and survival, with the combos I mentioned, it works well.

Best on Unchained, not so good on BW.

With that mindset, every Weapon would become similar to Exe Sword. The different attack patterns are what makes the Weapons interesting.

In terms of Sienna’s Mace, both AoE and single target are available if you know how to use it.

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