I seem to remember many patches ago that the movement based ults like FK charge and Handmaiden dash put you in a dodge state which broke enemy target tracking. However I noticed that it doesn’t seem to affect slayer leap. On hosts with high pings I’ve gotten hit while midair by enemies already 20 feet behind me.
Recently I was doing deeds with a slayer in a party and we were fighting a troll. He was in front taking the aggro and I was behind chopping away at it’s back. Well the troll decided to do an overhead attack and the slayer leaped to avoid it, his leap took him through the troll and over my head. The troll instantly spun a 180 and smacked me in the head. And I mean INSTANTLY, faster than you can blink, wasn’t anything I could do to avoid it.
Is this a problem and should it be fixed? Or should it just be considered a feature to differentiate leap from the other dash ults? Another possible bug is that Kruber’s dash makes him stick to terrain and the moment he goes over a ledge he will drop straight down, which makes it impossible to cross even the smallest gap while charging.