Shimmer Strike Issue

So now it’s about standing in their hitbox and hitting enemies twice?
Because up to this point you were exclusively talking about hitting multiple enemies:

ALL my clips have repeatedly disproven your claim that hitting multiple enemies causes it to end early.
Because ALL my clips in the video responding to you show me hitting MULTIPLE enemies with a single heavy attack, where each blade struck at least one enemy on its own.
In ALL those clips Shimmer Strike ALWAYS stays active, EXCEPT for the first situation where I’m standing INSIDE THE ENEMY HITBOX.
Shimmer Strike ONLY ends early when standing INSIDE THE ENEMY HITBOX.
That is literally my point from the start:

So if you agree that you were wrong and hitting multiple enemies is not the cause for Shimmer Strike ending early, and instead it’s caused by standing inside the enemy hitbox, then the only thing we disagree on is whether that is a bug or intended mechanic.

And as I already said, (imo) it makes no sense for standing inside the enemy’s hitbox to be the sole deciding factor for whether Shimmer Strike ends early or not.
Considering that this post has been classified as ‘acknowledged’, instead of ‘not-a-bug’, seems that the developers initially agree.

So, TLDR:
Shimmer Strike DOES NOT end early when:
-Hitting multiple enemies under the effect of Infiltrate
-Hitting one enemy twice under the effect of Infiltrate (with any dual-wield weapon, use ult → heavy attack a monster → Shimmer strike activates normally. This has been true since patch 4.6.4 - soon after the Shade rework)
Shimmer Strike DOES end early when:
-Hitting multiple enemies under the effect of Infiltrate, while standing inside their hitbox ← THIS IS A BUG. It makes no sense for player’s position in relation to the enemy hitbox to be the deciding factor in whether Shimmer Strike ends or not.