Shimmer Strike Issue

Issue Type (Required):

Talents

Issue Description (Required):

Shimmer Strike occasionally deactivates immediately after the first Infiltrate strike.
As shown in the 1st video:
I activate ult → I do a heavy attack under the effect of Infiltrate → Shimmer Strike activates for a split second and then deactivates, despite me not doing another attack.

The 2nd video shows similar situations but with the correct Shimmer Strike functioning.
The 3rd video shows both bugged and correct functioning during one situation.
The 4th video is a test in the modded realm.

Upon testing it seems that the bug is related to proximity to an enemy as seen in the 4th video, where I stand inside the enemies as I attack. In all clips where the bug occurs, I am also basically standing inside or running into an enemy. However, I was unable to reproduce this bug with only elites present, like in the first clip of the 1st video.
This theory is further supported by clips 2, 4, and 5 of the 1st video. In these, it feels like there are two separate audible strike sounds, one after the other. It may be that one sword strikes with Infiltrate and the second one (striking a bit later) with Shimmer, which causes ult to finish, due to no elite kill. Maybe the game registers it as two separate strikes as the enemy I stand inside is hit faster than the next ones?
However, there are issues with this theory because in the third clip of the 2nd video, I feel as though the ‘split’ can be heard, yet the ult works correctly. Additionally, in my opinion, this ‘split’ cannot be heard in the first and third clips of the 1st video, but the bug occurs. Also, in the first clip I am quite certain I only strike the two stormvermin that I kill, therefore even assuming the attacks did get split, Shimmer Strike should persist as I got a kill or hit dead bodies. In the third video, while the 1st ult confirms the theory, I am quite certain the 2nd ult is also basically inside an enemy but Shimmer Strike works and I would say I had many situations where I was very close to an enemy and yet it worked.

Except for the last video, all clips were recorded on the official realm with me as a host. The first clip of the 1st video is the only one without the tzeentchian twins weekly modifier (clips gathered from games over the last few weeks).
Thankfully, this is a very rare bug and across hundreds of ults, it has occurred only a few times.
However, it can be especially outrageous in moments like the last clip of the 1st video. ^^

Steps to Reproduce (Required):

Use Shade’s ult with Shimmer Strike and attack under the effect of Infiltrate while standing inside the enemy. I am not sure if that is the actual cause.

I also suspect it may only happen with dual-wielded weapons, in particular dual swords, due to their high cleave on charged attacks.

Reproduction Rate (Required):

Rare (<10%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):




this is “working as intended” You technically hit another enemy so it counts as your second hit. It’s a terrible system and it’s why shade is one of the worst classes

If I understand you correctly, according to my research and experience this is not true:

  1. Infiltrate can be used with a dual-wielded weapon to kill multiple non-elites and zero elites and the Shimmer Strike will activate regardless
  2. During Shimmer Strike you can hit/kill as many enemies as possible as long as one of the enemies killed is an elite

In the new video, the first clip shows me, under the effect of Infiltrate, killing fully two groups of 1 plague monk and multiple skaven slaves each, the only difference is where I am positioned:
In the first case, I am standing inside the plague monk and the skaven slaves → Shimmer Strike activates for a split second and then disappears immediately.
In the second case, I am standing a bit away behind the plague monk and the skaven slaves → Shimmer Strike activates and persists.

Second clip, I hit two marauders with dual daggers under the effect of Infiltrate, each dagger hitting one marauder, after which Shimmer Strike activates.

Third clip, I kill a Mauler and two fanatics with a single Infiltrate attack, after which Shimmer Strike activates.

Fourth clip, I kill a couple of marauders under the effect of Infiltrate, Shimmer Strike activates → I simultaneously kill a mauler and hit a chaos spawn, Shimmer Strike persists → I kill two maulers and hit nothing else, Shimmer Strike persists → I kill a stormvermin, a skaven slave and hit a chaos warrior, Shimmer Strike persists.

Especially based on the first clip, something is clearly not working as intended, as proximity was probably not meant to be the deciding factor of whether Shimmer Strikes gets removed or not.

2 Likes

technically “heavy attacks” with 2 weapons count as a double hit, so if you kill something or hit something else with it that also counts to shimmer strike and will end it early. This happen mainly when the enemies are piled up on each other but can happen on the same entity as well. It’s a stupid system and it’s why shade is in a bad spot. But it’s still “working as intended” so to speak. Dual Dagger makes this happen less often but using S/D you will end up ending your infiltrate early more often than not because the first Heavy on S/D is a large swipe and can hit a lot of enemies, and the only way for you to get the second heavy on S/D is if you combo it with a push attack or after using Heavy 1 and at that point you risk hitting enemies out of your vision. Again, this happen alllll the time when i play shade and it’s why i dislike shade (amongst other things)

In the clips that I have sent, I hit/kill multiple enemies during Shimmer Strike and it does not end early as long as I kill one elite.
It only ends early when I am standing inside an enemy that I am killing (or not killing an elite/special, but that is expected).

In the clips I provided I hit and kill multiple non-elite enemies during the same strike I kill an elite with, both with Infiltrate attack and with Shimmer Strike attack on numerous occasions.
At beginning I kill the entire group of skaven slaves and a plague monk.
At the end I kill a stormvermin, skaven slave and hit (not kill) a chaos warrior.
If I understand you correctly, according to you, killing a skaven slave or hitting a chaos warrior should end Shimmer Strike, but it does not.

So I do “kill something or hit something else” and it does not end early.
It only ends early when I am standing directly inside the enemy that I kill, as can be seen by the difference between the two groups of plague monk + skaven slaves.

idk what to tell you bud, it’s counting it as 2 hits because you’re not just hitting the enemy you’re standing in

Meanwhile, I know exactly what you could tell me!
Why did hitting multiple enemies in one group of plague monk + skaven slaves deactivate the ult, but did not deactivate the ult in the other?

1 Like

Because it counted as 2 strikes. I’ve already told you what’s causing it. Dual weapons are counted as 2 types of damage sources so it’ll end shimmer strike early if you hit multiple enemies. This has been a thing since they changed shade. New here?

Ok.
Then what happened in this clip?

clip won’t even load, but again this has been known ever since the shade rework released and has NEVER been “fixed”. Don’t stand inside their hitbox because it’ll count as 2 strikes and end it early. You’ve already proved my point multiple times in the clips that do work. You’re hitting enemies twice when striking and it’s ending your shimmering strike. Especially using wide swipes. Use dual daggers and if you’re going to use S/D stop standing in their hitbox

So now it’s about standing in their hitbox and hitting enemies twice?
Because up to this point you were exclusively talking about hitting multiple enemies:

ALL my clips have repeatedly disproven your claim that hitting multiple enemies causes it to end early.
Because ALL my clips in the video responding to you show me hitting MULTIPLE enemies with a single heavy attack, where each blade struck at least one enemy on its own.
In ALL those clips Shimmer Strike ALWAYS stays active, EXCEPT for the first situation where I’m standing INSIDE THE ENEMY HITBOX.
Shimmer Strike ONLY ends early when standing INSIDE THE ENEMY HITBOX.
That is literally my point from the start:

So if you agree that you were wrong and hitting multiple enemies is not the cause for Shimmer Strike ending early, and instead it’s caused by standing inside the enemy hitbox, then the only thing we disagree on is whether that is a bug or intended mechanic.

And as I already said, (imo) it makes no sense for standing inside the enemy’s hitbox to be the sole deciding factor for whether Shimmer Strike ends early or not.
Considering that this post has been classified as ‘acknowledged’, instead of ‘not-a-bug’, seems that the developers initially agree.

So, TLDR:
Shimmer Strike DOES NOT end early when:
-Hitting multiple enemies under the effect of Infiltrate
-Hitting one enemy twice under the effect of Infiltrate (with any dual-wield weapon, use ult → heavy attack a monster → Shimmer strike activates normally. This has been true since patch 4.6.4 - soon after the Shade rework)
Shimmer Strike DOES end early when:
-Hitting multiple enemies under the effect of Infiltrate, while standing inside their hitbox ← THIS IS A BUG. It makes no sense for player’s position in relation to the enemy hitbox to be the deciding factor in whether Shimmer Strike ends or not.

gosh you’re just being obtuse now, if you don’t know that standing in their hitbox makes you hit them twice then you’re just uninformed. It does and you’ve shown it in your clip buddy. I’m done saying the same thing over and over for you. If you can’t accept reality maybe go outside a bit more. This has been known in the community for a looooooong time now that if you stand in their hitbox you hit them twice. If you don’t know that and need it explained to you then you’re suffering from the Dunning Kruger effect

If striking an enemy twice was the problem, why didn’t you talk about it and the hitboxes from the start, when that was part of my OP?
Why did you continuously argue in favour of the ‘multiple enemies’ falsehood?
Why not specifically address the points I was making?
Regardless,

as I mentioned at the end of the previous post, hitting an enemy twice under the effect of Infiltrate does not end Shimmer Strike early. Neither if you stand inside the enemy’s hitbox, nor when standing outside of it.


Shimmer Strike is EXCLUSIVELY ended out of an Infiltrate strike, when that strike is performed against MULTIPLE enemies WHILE standing INSIDE their hitbox (the bug).

Shimmer Strike is NOT ended out of an Infiltrate strike, when that strike is performed against MULTIPLE enemies, IF you stand OUTSIDE their hitbox.

Shimmer Strike is NOT ended out of an Infiltrate strike, when that strike is performed against a SINGLE enemy, even if you strike it twice (new video with chaos spawn), and whether you are in its hitbox or not has no effect (the second new video).

Well, you weren’t saying the exact same thing since you changed your story from ‘multiple enemies’ to ‘strike one enemy twice’. Although, in a way, it was the same thing because it was also incorrect.