Shade needs to be brought down

Okay, how much time would be enough for you to be satisfied, if it boils down to numbers. Seriously, tell me please.

The cooldown on her ultimate along with Pyromancers ultimate, with CDR builds is overly strong. The nature of the ults and the ability to knock 40% off their cooldown, as well as, have cooldown reduction on attacks (which already give cooldown reduction).

I think she’s fine without taking those builds.

You can even run AS/Crit/Crit Power completely, with grim=power, Resourceful Combatant, crit/CDR on trink and it’s ridiculous. The cooldown is up every 10-20 seconds.

No need for specific damage stats as the ultimate bypasses all of that, allowing you to crit-cleave hordes, one-shot Elites, and gain the utility of stealth unendingly.

Technically that’s true - damage comes from active multiplier, not from daggers themselves.

Unless you’re j_sat and you’re not solo-running the level, you’re gonna run out of ammo by the second horde. Of course when playing with friends this can be overcome with team setup, but there are much better abuses for premades tbf than giving shade all the ammo boxes.

1 Like

More than 10 seconds by a single player, for sure.

Absolutely, to my knowledge hagbane is by my friend used very conservatively.

Oh, you haven’t seen my RV setup.

1 Like

Okay, so you don’t actually know what you want, you only know what you don’t want. That’s not a very productive way to balance things imho.

1 Like

I do know what I want, I want shade to cooperate with their team in order to take down bosses, I want them to actually be a threat rather than being able to charge a boss and popping conc potion, eliminating a boss in seconds when it is supposed to apply pressure to your team and encourage cooperation to survive.

I just don’t think he, or anyone, can give you precise numbers offhand. It also highly depends on the boss, team setup, terrain and mobs around.

But as he said - 1 player should not be able to kill a boss while 1 potion lasts. I’d say 40%-50% with 1 prolonged potion seems reasonable.

5 Likes

But that’s what any other career can do with decanter against a boss. It would remove shade boss damage as being better than others entirely, and we’d end up with another huntsman situation where people screaming for nerfs and end up destroying careers.

2 Likes

You’re going to have to tell me what other careers these are, I’m guessing huntsman is one.

Pyro, fireball, speed pot, decanter.
BH, anything, speed/strength, decanter
WS, hag/longbow, speed pot, decanter.

Any of these will remove 40-50% of boss during pot duration, so nerfing shade to these levels would remove shade from being dedicated boss damage.

3 Likes

Don’t you get it - Shade is already like that. The only weapon, that is out of place is DnD.

Also HS and Shade are my 2 favorite careers, and I play with SnS mostly and am completely fine with the damage.

In seconds? Can’t say I’ve seen that at all, nowhere near what shade is doing.

Gotcha. But that ain’t a total elimination of a boss, and shade gets an opportunity to relieve all pressure from her with invisibility. Sure, bosses often still track, even regular mobs too, but when it does work as intended it is very good. But the problem, is likely dual daggers and its damage multiplier with active.

Why though?

1 Like

But you’re only seeing this behaviour in a co-ordinated pre-fab’d team where the players are both min:maxed and coordinated for full effect. What you’re arguing against you’re only perceiving because you are working as a team.

2 Likes

My reply was to the post stating that nerfing Shade to do 40-50% during decanter was needed, to which I replied then shade boss damage would be no better than other, as others already do 40-50 with decanter.

2 Likes

You forgot 1 thing - a boss can stop any of the above careers from doing damage by turning their aggro to them. Shade on the other hand can deal damage 100% reliably.

Also you forgot Pyro + Conc for whatever reason.

That’s kinda true but in practice I’d argue that’s only functionally true vs Chaos Spawn, and then only because they’re still buggy enough to be dangerous. Everything else you can still continue to pwn while evading, arguablyupping the pwnage because now you’re getting headshots instead of backshots.

Oh boy, this thread again? Lemme grab my popcorn and enjoy the cäncerous debate about “muh damage”

1 Like

I mean, sure. But I could still join randoms and eliminate a boss within seconds.