What I would like to accomplish:
I want a challenging and balanced game. Therefore everything here will be written with my sense for an interesting and challenging difficulty in mind where monsters only fall to one player if he’s using everything he can get build and skill wise where Patrols are dangerous and CWs are at least a bit scary.
First keep in mind that for this to be fair, balanced and fun other monster melting combos would be reduced too.
What you currently can accomplish as shade: (reliable)
Daggers/S&D ult dmg: 427.5
2x 20% crit power (~14% dmg each)
1x 10% monster dmg
Hekrati’s Bounty (15%)
Every Separate modifier is multiplicative but all build bonuses are added together first.
This isn’t (exactly) how the game calculates it but the result is the same.
427.5 * (1+ 2 * 0.14 + 0.1) * 1.15 * 1.25 * 1.2 = 1016
Using this combo with a strenght potion will kill a boss in one hit
Using a potion of concentration will allow you to kill multiple monsters with it.
Spinemangler will be mangled in no time, Burble Blob tends to not let himself be caught, the cheat doesn’t give much of a damn and Rasknitt instantly heals dmg exceeding a certain limit but you will get those 10-20k at the end for sure.
The nerfhammer will hit hard here.
So in my imaginary higher difficulty and balanced world I would like for her to be able to kill one monster but only if she uses at least ~75% of all possible options. This includes the amount of ults a concentration potion gives and the extended duration. The backstab changes (my 2nd proposal) would take away another 30% so it isn’t op again with the +50% backstab dmg.
There is quite the gap between no investment and the top. I don’t think this is a good thing (to this extent).
I would suggest to change the shades ult bonus from a crit multiplier to common dmg to eliminate the 28% (28 * 1.15 * 1.25 * 1.2 = 48%).
Because Barrage and Shrapnel require skill and management. I think they are actually fun and quite deserved bonuses but everybody can equip an overpowered build so I will always cut there first.
The property of crit power is already very niche and it’s removal or overhaul wouldn’t really hurt IMHO.
I would like shades to emphasize the sneaky play style more.
Change the shades backstab bonus dmg to apply to her ult’s dmg but reduce her general ult dmg (-30% for balance)
Chaos warriors should not fall to frontal ults on most weapons but every weapon will down them in one hit if it is a backstab or headshot.
Many people already try to backstab monsters but you currently don’t really get any reward for it. I think this would be a good thing as it would bring a lot of skill into the game play and make the lvl 15 row quite interesting between 25% more dmg, easier/reliable backstabs (weakest) and ammo.
The CW thing must be viewed with a bit of an understanding for the difficulty that I imagine where really nobody just pwns the CW in 1-3s without an ult. I personally think if they were even tankier so you usually clear everything else first would make them quite nice. I can understand if people don’t like this and don’t think that it would be a thing on any lower difficulty.
Feel free to argue and put forth your suggestion. I only really want the ends the means are of no concern to me!