Shade needs to be brought down

Because people do not measure how much did it take them to kill a boss with a stopwatch every time?

Also I gave you time in pots, isn’t that enough?

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Not really, no. All I can see that people arbitrarily determine “that’s too fast, it should be slower”. I am questioning why. Why 1 pot->only 50% damage? Why not 3? Why not 4?.

Pyro + conc is for scrubs, it doesn’t do nearly as much damage as fireball + speed, if you’re not running any power Vs monster. The exception being armored lords where you would want strength pot or conc.

Maybe a bit, but have you tried running DnD shade in a party without a good hordeclear? You will get horde PTSD very fast. DnD is definitely not versatile and very specialized.

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Cause I think that would be fair. Cause this way you can’t solo delete a boss with 1 pot, and even if someone gives you a second one, the boss will still have plenty of time to delete your team if they are not skilled enough for legend.

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Yall have me wondering… So we covered that other classes can do some serious damage quickly… what if TWO players can do it in 10 seconds (pick any two classes)… is that acceptable?

But the CC! And you still deal 50% HP damage with 1 pot.

So you’re telling me that I should be concerned if 3 man on my team can deal with horde while I solo-delete bosses, elites and most of specials… yeah. I mean killing waves is the easiest part of this game, and if my teammates can’t deal with them while I do all the hard work, then of course we’re gonna die. The problem is if I take SnS and start clearing hordes with such noobs, there is 100% chance we will wipe on 1st boss, if they’re not gonna get murdered by all the Maulers and Stormvermins on our way to it.

Only thing I agree with is that Shade should have to be behind a CW to one-shot it or buff Huntsman back to one-shot with his ult for a headshot. With his goddamn “super” you cannot one-shot a CW even with a crit headshot and 20% extra chaos damage.

Seems fair

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It seems fair to bring down a well designed class to a class that is objectively flawed?

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Er now you’re twisting my words and my meaning. If you play with random, it’s entirely possible to end up in a team of very capable players, with very poor horde clear, meaning all four, including dd shade are gonna be melee into the hordes a lot.

If DD wasn’t so good at killing elites and bosses it would be masochistic to bring them on random legend games. The kind of dodge dancing you have to pull off compared to other weapons is pretty extreme. I think only Saltz axe is as poor at cleave and horde as DnD.

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Considering they are there to do the samething, abliet differently, yes. Why should a Shade be able to stealth in-front of a a CW or even 2, and take them out from the front - no skill required.

At-least with Huntsman a one-shot should be rewarded for a headshot using his ULT.

It is impossible, if you pay at least some attention to other people careers and weapons and show minimal level of communication. And you can always leave if they refuse to communicate or change set up/career for one game.

I constantly run DnD on HM on legend - have no idea what you’re talking about.

Maybe you think I want DnD damage to be nerfed? No, while its cleave is so poor. All I want is a lesser multiplier for Shade’s ult.

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It’s a compensation for broken invisibility. While it is so unreliable and while mobs instahit you when it ends, I wouldn’t want to be forced to hit enemies in the back.

Meanwhile Fatshark wants us to kill an ogre in under 15 seconds (which I might add the knock-down state requires team attention. With decanter you can only do 50% in one go, then it gets extra tedious and you risk getting your sorry ass slapped around :stuck_out_tongue: so I’d say things are in a fine state for it

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Slightly off topic but is it not simplest to let it come out then knock it off the ledge with a FK/Pyro? Haven’t tested but it seems like, since the stand up invulnerability lasts several seconds, that that would be faster.

Perhaps, but unreliable and risky if you also want all books.

AI can be buggy, much like having a boss climb up a building that you’re standing next to but have no intention of going into/through. That’s all extra risk when trying to get it.

You tend to either need breakpoints for this or a damaged CW in order to pull that off, and even then you’re still in melee range before and after the fact. Plus stacking Chaos Warriors enough for that is a once-off in most situations. AND you’d need daggers to headshot both of them while aiming for the head ‘‘no skill required’’

And lets not get Huntsman too involved in the old debate, I think most people will agree he got nerfed a tad too hard.

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Okay - I definitly prefer the “Shade is useless” threads of the beta version.

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While I think that Shade’s skill cooldown is indeed a bit too short now (and have thought that ever since it was brought to the current state), I also think her Infiltrate damage is quite okay. To get that horrible 10-second boss kill you need to use specific weapon (Dual Daggers, which bring limitations elsewhere), apply a limited resource (a concentration potion) and still be able to attack the boss in melee. While it’s not that hard to pull off, that’s still a specific setup (with a little luck included with the potion), geared towards single-target damage and doesn’t work without at least some skill. Don’t sell your own skills, or those of other people, short; if you can consistently do this and keep yourself standing otherwise on Legend, you are a skilled player.

My proposal for now would be to give Shade’s Infiltrate a longer base cooldown, by maybe 10 to 20 seconds, and see how much that really affects things. That would affect the general uptime of the skill, the effectiveness of Concentration potions, and through those the damage she can do, both to bosses and Elites.

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That will result in exactly 50% nerf this directly leading to my numbers while also limiting other weapons on Shade and her ability to deal with ambient elites.