That almost puts it back where it started when it was considered bad.
Have said similar things in the past (not to you), I’d be completely fine and wouldn’t find it in poor taste to add 5-10 seconds to the cooldown to balance it for traits. It might not seem like much but across a level even a few seconds will make a difference in clutch situations, so I’d personally avoid adding too much time as well.
That said I personally like the current low cooldown because it means I can use Parry or something else and don’t have to run resourceful combatant all the time with the huge cooldown the ult used to have.
If you paired said change with some bugfixes/QOL fixes for stealth in general across all characters I’d be A-ok with some numbers tuning in the cooldown section.
That said, a separate question for you guys - a friend told me that instead of 2%, resourceful combatant reduces cooldown by 2seconds - if that is true then having it actually give 2% would help balance it across all classes - but please correct me if I’m wrong.
At least during the beta it gave 2% of your remaining cooldown. So the closer to full you are, the less effective it is, and cannot ever take you to full by itself.
I see, I thought I’d raise the topic since 2 seconds on the current shade cooldown might be quite a lot compared to 2%.
Don’t need anything besides daggers. Other weapons? Who knows, who cares - cause you wouldn’t want to use anything but daggers on her. Just smacked one away with no breakpoints besides the %15.
For both? I’m sure it’s the same story - although a little harder to pull off cause of the width of the attack - but it’s still possible.
So, yeah - I do this and wonder why I cannot one-shot a CW with 20% extra chaos damage and a critical headshot with my ult as a Huntsman and I do bring it up in this topic because it’s relevant.
And i’ll add I have no problem with anything else on her or having having the most boss damage - that seems fair to me given melee and the right setup with potions etc. You’re a lot safer as a ranged character vs a boss, so fair is fair.
I know. I was talking about two.
Please don’t make dangerous assumptions on something like this without trying it and replicating it on a steady basis. That’s grounds to dismiss a lot of the nerf claims people are making, not playing it - skill is easy to dismiss as simply mechanics at times.
I also still regularly get huntsmen that outperform me at everything I do as a Shade. Even post-nerf, so as I said lets not go too ham on the kruber-subject for at least one day please. Also +armour breakpoints are a thing too… And I still see a few skilled krubers take out several CW’s on a single ult at times. But that’s off-topic.
And if you’re so inclined they can do so without the ult too if necessary… sure no one-shot but still safely, at range.
Yep, that’s how this trait works now, just glat -2 sec remainig CD, that’s the main reason it’s so effective on low CD ults like Burning head or Infiltrate.
IMO, RC should be reworked somehow in a first place, but who care, just nerf Shade and DnD
So perhaps instead of tackling Shade look at fixing this trait instead? It’d also make it more effective on classes under Kruber/saltz/bardin and the like, I reckon, if it gave a flat 2% reduction for each mob hit during the strike.
The nerf-crowd would get what they want at the same time since it will cut away at CDR builds for shade a little AND we’ll get a general buff for long cooldowns which was the original intent of the trait to begin with - I’m certain. It sounds more like a win-win than the current banter that’s going on left-right since it’s treading on the wrong side of the boat currently.
“dangerous assumptions” lol… is it possible or not? it is - that is a fact. I’ll concede more skill and more luck is involved for the timing of such things, but it’s more than possible two kill both with one ult.
If you’re going to add “breakpoints”, who cares- people have them. That’s not even an argument.
And being in melee against a CW is still a non-issue. Because it’s dead by popping your ULT and slapping it in the face from the front with any weapon she has. Can I do that as Huntsman? No. I’ve had to shoot one in the head 5 or more times DURING an ULT. If you’re not getting crits, it’s painful.
Can you take out several CW during an ULT as a huntsman? Yeah, if you’re maxed out on chaos damage, during an ULT and land all your head shots and get those crits in. Ranald, please.
Here’s the thing though - I don’t actually want Shade’s Ulting from the front to be taken away, just consistency between classes.
They are really close right now, and it’s great - we just need a little more consistency, that’s all.
And then suddenly, you’re not an experienced player and the class isn’t carrying you all the way, and the horde or the mobs behind the CW maul you down after you strike it. And you feel like you’re a terrible player. But at least you got that CW right?
As for the rest of your words when you blatantly dismiss my points I’m already done talking with you. Especially when you dismiss the value breakpoints bring, for all classes.
If that was still unclear, there is definitely risk and setup involved playing shade, and the current levels of damage involve a lot of risk and reward. It’s by no means right to think killing 2 CW’s in one headshot is the norm. Believe me, I’ve tried.
I’m not so sure, after Shade they’ll want Hagbane’s nerf (coz stupid Elf still can do more damage to bosses then me!) and then, who knows, but crowd will never be satisfied, some certain people will be, but not the crowd.
Meanwhile the inexperienced players will spend half the match tagging other people with hagbane as they cry bloody murder and then someone goes to the forums and says the weapon requires no skill/thought when they see one player aim it deliberately throughout a match and maybe hit friendly-fire once or twice…
I’m honestly mostly hoping people will work on getting more players to these forums because believe me I DESPISE circlejerking but it’s hard not to when the only rational people tend to be the same ones everytime (and heck is it even circlejerking when I disagree with half they say but can’t help but acknowledge they’re right a lot of the time because they actually PLAY the classes and put the time in to analyze/prove their points?
I think I said the same thing yesterday. It is very true. Many of them claim to seek balance but more often than not some other motivation exists.
If more of the player base (my own friends included) would speak up in the forums I could probably retire from the forums completely. I would like that a lot.
Why debate breakpoints when people are going to have them? It’s worthless debating that and using it as a defense.
Your first paragraph could be said about Huntsman as well, since it takes a lot longer now to kill a CW compared to a Shade. It’s not like you’re going to be a sniper a mile away from the horde or ambush and having tunnel vision is more of a problem since lack of CW killing power now. Or I could pop my Shade ult and be done with it… dodge away like the wind with my huge dodge radius.
Risk and setup is basically all glass canon classes. My point still stands with the current balance. Why should Shade be able to one-shot CWs from the FRONT, when her whole gimmick is about backstab damage - yet Huntsman cannot one-shot from the front, with a head-shot during his ult?
I don’t need to hear about anything else about setups and breakpoints because it’s all useless in the end. It’s about CORE damage before any of it.
Also - should I bring up the Hagbane bow? Shade doesn’t even need to wreck bosses in melee range with this thing. In-fact all ELF’s classes have access to a great boss killer regardless of class design and ULT.
Yet here’s Huntsman and here’s my beef.
You should be worried considering Hagbane makes other classes more worthless when it comes to boss killing.
I’m in favour of changing the 30% ult cooldown reduction talent for both Shade and Pyro. Shade’s weapons tend to have a lot of Cleave, which leads the CDR builds to be super strong. The cooldown reduction is better than either of the other two talents by miles.
The ultimates themselves are high damage. I mean you can get a really short cooldown as FK with 1H Sword and Resourceful Combatant, but that doesn’t one-shot Elites so noone minds. People are noticing Shade more now because of ARP buffs to weapons, which was one of the reasons her ultimate got buffed in the first place.
Buffing ARP to make all of her careers more viable vs Elites has made the Elite killer too strong. She can do the same job without the cooldown builds.
Why are you always using these made up scenarios as a defense? The random players effectiveness has no bearing on the weapons and its capabilities.
I only ever run with Hagbane now and it’s no hard choice why. Waystalker? Boss killer. Handmaiden? Boss killer. Shade? Twice the boss killer.
Specials? Still a non issue with it.
Yep, nerfing is always a slippery slope if you give in to the cries.
Because the whole topic is about ideal situations, specific skill levels and play-styles and isn’t something you’ll consistently see every elf do. Assuming that level of consistency spread across the entire playerbase is made-up all of it’s own as well.
Hagbane despite it’s many upsides also has downsides. And it’s ammo has already been reduced since VT1 - where you did not even get as many spawns of specials/hordes nearly as close and often and large as here.
To reliably kill specials and armour also requires several shots with or without breakpoint assistance. Which given the limited ammo pool and rather random element of bloodfletcher even if you do take it, requires some moderation or planning of shots unless you want to sit on 0 ammo all game.
Thanks for not hijacking the topic to shill about huntsman in one of your replies however, it already makes me more willing to reply in the first place. If you feel so strongly about him please make a topic for it.