No, not at all, at least not in the sense that I argue for arguing’s sake, but your whole point boils down to that you like Keri for her versatility, but THAT particular aspect she shouldn’t have access to. That is arbitrary and not a producte base for this discussion. You obviously are a capable Keri player, but I think this is the reason why your position is so biased, and it is the same as it was with the huntsman and is with almost any cry for nerfs: experienced players expecting the game to be the same thrill as it was 500 hours ago. Let it go, it’s never coming back. Maybe Shade is too strong, maybe she isn’t, but your whole argument is based on personal preference and not really any kind of “big picture”, for my reasoning see above. You absolutely blow shade’s capability out of proportion, she isn’t the best elite killer, she isn’t the best CC, she isn’t the best range, she is just very versatile and can be geared towards being the best boss killer. A good RV or HS will still absolutely shred anything armoured (or heck, have you ever seen a RV and HS with handguns as a duo? Virtually untouchable by anything armoured, patrols, chaos patrols and still very reasonable boss damage), a good Slayer also chews through elites and has probably the best melee CC in the game. Her ability to facestab CW reliably is just out of the ordinary because she can pick her fights and it is reliabl, she can pick priority targets the rest of the group cannot reach.
I absolutely get what you are saying, you entertain that bosses should be super menacing encounters that threaten the whole team. Okay, fine by me, then make them more interesting to fight and more dangerous in their own right.
I simply don’t see the appeal of that whole dodge-dance-juggling and dodging the same 2.5 attack patterns again and again and again. To me, the boss isn’t that special of an enemy, it is just a change of pace to the game and as I have stated, the game objetively PRESSURES you into dispatching the boss fast because it only becomes dangerous is armoured elites, hordes and specials start piling up, not counting boss spawns that are in VERY tight quarters, those are always more threatening.
That doesn’t mean I am advocating for the game being easier, Legend being too hard (as you never fail to point out that this is the whole argument of people “defending” Shade, WHICH IS SIMPLY NOT TRUE) or anything difficulty wise. But please stop pretending that anything in this game is suuuuuper intricately designed and every boss fight is on par with the design on Cuphead. The game is, by the very definition of its title, about hordes of enemies. The boss does stand out, no question. I actually see more of a problem with Lords being absolutely murdered (at which Shade is actually not that great, that goes again to the very evil ranged meta. I have played rounds where good old burbie died before he could spawn the first mobs), but those are the true bosses of the game. The random bosses are just larger shovel-ware and I don’t see the appeal of fighting them longer than necessary just so everyone can pat themselves on the back and say “Yay, I also did 200 boss damage!” I have never seen a DD Shade outperform anybody in any aspect other than boss damage and MAYBE elite kills, depending on party composition. Maybe you are an absoluteyl godlike DD Shade, then more power to you, but that is even more proof that you are not the norm to go by. You are complaining about a very specific build that is geared towards doing exactly what it is supposed to. Shade just gets the extra bonus because she melts bosses in melee and IS at greater risk, but there are so many setups are are just marginally worse at killing bosses at RANGE that I don’t see the problem with Shade. Like I said, I have a handfull of carreers that do boss killing “on the side” against only one faction of bosses (chaos, duh) and bosses rarely live longer than maybe 15 to 20 seconds if everything goes well.
At the end of the day, it is like you’ve precisely stated, it is about what the devs want to do with the game. I like the idea of powerfull heroes overcoming their obstacles and killing lots of stuff and I absolutely celebrate when a boss just gets destroyed because it means we are doing something right. The game is, by and large, in a good place difficulty-wise. I’d like the challenge to be more varied, but again, after pumping literally hundreds of hours into the game, my expectation is to win most of my games. Everything else would indeed indicate a challenge that is mostly based on RNG and arbitrarily set walls.