Shade needs to be brought down

lol

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Elf is only my third most played character and I’ve spent more time on Saltzpyre than on the rest of the cast combined. I also only recently “discovered” daggers as I was mostly using glaive, so I really don’t get the difficulty of daggers on shade. Me and people I play with are not perfect players by a long shot and we still wipe more often than we’d like to admit, sometimes even with shade if we get sloppy or lazy and we get punished for it. But we all agree that she’s way too strong and it’s making us play worse as a result because we’re are no longer pushing ourselves. “It’s fine, shade will deal with it.”
Sure we could just no longer bring her, but we’re slowly running out of things to play, just like we avoid the halberd in general, as well as huntsman, pyro and BH or we compensate with someone picking a less than optimal build. There’s already a hand full of things that’s way to strong and there’s also quite a few pretty much unusable weapons unless you like artificial difficulty or if you’re fine with not contributing much to the game. Adding shade to the list to the list is a shame, because she has a really fun and has a satisfying kit that sadly does way too much.

The point isn’t in fighting the boss. Bosses on their own are easy and die fast enough without dedicated boss killing builds once your team focuses on it. The challenge comes when the boss calls for backup and that’s where a team is tested the most. Shade removes this challenge altogether since a challenging boss fight just turns in to a regular horde holdout within seconds. Congarts, you just skipped that by drinking a potion. At this point you might as well play on a lower difficulty if all you want is to win easily.

If the game actually encouraged you to delete the boss within seconds of spawning, then not bringing a shade or any other boss nuking build would mean a guaranteed loss, which would be terrible design. Every encounter is winnable, you just need to pick your fights and learn to prioritise. But you’ll never learn how to do that if you’re always just able to ignore the biggest threats due to imbalanced builds.

If you’re expected to win every time, what’s the point when you’re no longer pushing yourself? It’s not like there are any endgame rewards in the game beside improving your own personal skill.

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This topic is temporarily closed for 4 hours due to a large number of community flags.

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This topic is temporarily closed for 4 hours due to a large number of community flags.

This topic was automatically opened after 4 hours.

This topic is temporarily closed for 4 hours due to a large number of community flags.

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Don’t try to reason.
That is wasted lifetime here. This thread is now alive for what? Three days? And Timmey who dont wants to argue responds constantly to everyone with the same loop. Its like telling a preacher on the street that god doesn’t exist.

Also like how flagging is purely used to silence other opinions here. Regardless of which side, tells a lot about the community of this game.

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Of course I expect to win most of my games when I play in the endgame after pumping this much time into the game. Anything else would, like I have stated, heavily hint towards a challenge that isn’t based on skill but on luck. Pushing yourself only goes so far and just because I expect to win doesn’t mean I am not pushing myself. But you say it yourself, it is about skill development, but that also has its limits. Essentially, you’re complaining that people win too often on Legend, but let me ask this: If there is no reasonable expecation to win the majority of games after playing so many hours, then winning doesn’t mean anything and losing doesn’t as well. I might as well go play the lottery.

Besides this, it is really starting to annoy me how you literally rephrase what I am saying to just suit you and to prove your point. You literally quoted what I said, I said “my expectation is to win most of my games”, which ONE FRIGGING SENTENCE LATER you turn into

Stop building strawman-arguments. That is not what I said and there is no reason to assume I implied it when I explicitly stated I expect to win most of my games, not all of them (even though after a certain time investment, it would be very reasonable to do so). You are again and again misrepresenting what I and other people wrote and then try to disprove that with your nonsense, which does provide evidence to my assumption you are just trying to push your own agenda, of which I am not even sure anymore what it is, honestly, because you are contradicting yourself multiple times in your statements.

Sounds like it is just a personal problem of you and your friends. Don’t try and make your problem everybody else’s.

No matter how often you try to rephrase that, it won’t become true. You again literally admit that bosses are not dangerous by themselves, the game makes them dangerous by spawning other stuff with it and giving you only small time frames where the boss is alone. The game rewards quick dispatching of dangerous targets in general, if you don’t clear things fast, stuff will pile up and eventually wear you down, that is the core concept of this game. You just want people to fight a boss and a horde everytime instead of doing what you literally just said: prioritizing.
I’m sorry, I can’t read anything into your inconsitent ramblings than mindless elitism and elaborate ways of “I want to whipe more often even after 100s of hours”. The game encourages you to bring a varied party that covers all fronts. You just want the boss front not to be coverable so everytime there’s a boss and horde fight because you enjoy that. Okay, fine by me, then don’t delete the boss and fight horde and boss at the same time, something that isn’t avoidable all the time anyhow. If I gear towards boss killing, I want to do bosskilling considering it is one time per map on average when my build is truly going to shine.

Make up your mind what you want, you can’t have your cake and eat it too.

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Oh, playing the victim card, are we?

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You are not satisfied with game’s current difficulty? I see no problem here, there are mods that can change difficulty, like Vanguard, Larger hordes, Mutators Selector and Spawn Tweaks. If there is not enough challange for you and your friends you can make your own difficulty that will satisfy you.

P.S. Using community flags to hide an oppinion that you personally don’t like is so low…

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Would you mind correcting the quote, please? :slight_smile: Wasn’t me who said that :slight_smile:

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Sry, m8, my bad. I know it was not you saying that, just made a mistake quoting.

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I figured as much and didn’t mean to imply that you did, so all good my man. Thank you for correcting.

Can we leave the elf alone? She has been hit alot, I think we should give her some time to breathe.

On a more serious note, I think she is fine. She has a very specific role, and she does that role very good.
The main thing about her, is that she isn’t a thunder stealer. It’s not her show, she supports the team in a positive way because of her specific role.
That is my experience atleast. The only outlaw in the game at the moment, would be Sienna. She can take over a game. I don’t feel like any other class can do that to the same extend.

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I tried 1h sword once more and actually it’s complete trash. Even 2h sword is better.

This doesn’t negate my argument, 2h sword for example is pretty playable if you run Handgun with it, but I wanted to clarify that there are indeed weapons that are super bad and not worth at all.

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