Server stability all time low

Seems to be at all all time low. Are they running on a potato?

Just spent 40 minutes in an absolute joy of a Havoc 40 where the team was a well oiled machine on the arena map…only for the “unexpected error" to kick us all from the game just before the arena at the end.

Losing an amazing mission due to goddamn flaky servers is a real gut punch.

Whatever you do FS, please get some stability fixes.

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Best they can do is do and say nothing and then add misinformation to the game for no reason.

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Happened to me earlier this week in a level 40 Havoc as well. Same exact situation. As a rank 33, this especially hurt since I rarely ever get picked to do level 40.

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Yeah, tonight the servers were just an absolute joy. Myself and another player could not reliably dodge, push, anything. A lot of my attacks were just straight up ghost-hits, even melee hits. The two of us were spam-pushing a single Poxburster and it ignored all of it and just exploded in our faces (killing the pskyer). Trappers are just completely silent until they shoot, leaving .001 reaction time dodges as the only way to escape.

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I was watching a streamer yesterday and it happened to her too so this has to be common it’s ridiculous and something recently set it off since it barely started two weeks ago. didn’t they just get a ton of money from Arbites? Surely this couldn’t be server right? Right?

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Just played my first 2 matches in a couple weeks.
1 Rolling Steel, 1 Mael Silo Cluster
While my connection was fine throughout both, all of my teammates dropped and rejoined at least once (train) or up to 4 times for my silo cluster mates.
What in the warp is happening?

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Yeppers, unfortunately. Not been crashing from any server errors lately, granted, but it happens on & off a few days apart. If they really want to keep players from coming back, please fix that sht. It’s been getting worse the last few months.

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The worst are the bad dodges and weird hiccups where stuff runs in the air for 50 seconds and then maybe you get disconnected, maybe you don’t get hurt. also 2014 and finding games is bad, and sometimes after crashes I don’t get prompts to rejoin because I guess the server died too. the state of the game atm

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I’m convinced Fatshark intentionally wants this game to remain in a near-dead state, so they can save maximal money on server costs while still maintaining their whale population to continue paying for overpriced cosmetics in a dead game. The whales paying them, despite the game being so fundamentally terrible, is why things have not improved.

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So you’re telling me fatshark’s strategy is to edge darktide

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im playing from the uk on basic broadband (we still have copper wire to the exchange here) i get 7mb/sec DL speeds ><

over 1100 hours played and ive had almost no issues, i don’t get lost weapon swaps or ghost bullets, had a couple disconnects over the years but on the whole the only issue i ever see is if i load in ahead of the team and it will rubber band me back to the start as it syncs us up.

im not doubting people having issues i just doubt it’s the servers that are the problem, the issues people complain about in my experience (which is limited and old) sound like problems with upload connections more than the servers themselves.

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My upload speed is consistently above 500mbps and I have routers that are basically spaceships connected to a FTTP line.

I’ve also moved house from a similar setup and the issues persist.

My rig is also a total beast so it’s not a hardware bottleneck.

I also haven’t experienced these regular issues in other games which is a fair way to think it’s related/isolated to DT

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It’s just odd to me that in like every other game I play, this isn’t a common occurrence at all. With Darktide, it’s a very special case & happens somewhat frequently, it seems. I have over a 1GBPS net connection & a high-end PC too. There’s just no way in hell it’s me, because there are days or perhaps weeks in-between where it’s fine, then all of a sudden it’s horse sht for days straight. Maybe it’s a North American server issue? I have a buddy that lives in Europe & his connections seem pretty solid, he says. Other than that, I’ve also made several posts in the past about this garbage.

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I’m in the UK but as there’s only ever a handful of people playing at once I seem to get put with people as far away as Russia very regularly. I mean ..Russia from UK isn’t going to be kind to the ping, surely. No option beyond “Europe" servers though.

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Apex Legends, Overwatch (both use amazon servers
Marvel Rivals

All fast paced, even faster than Darktide. Yet frame pacing and latency is great on those high mobility shooters.

Darktide starts off smooth, then when the horde intensity reaches a certain point latency causing missed input registrations, or delayed 2-3 secs later. Pressing F still unreliable, needing a mod to alleviate.

As horde intensity increases, i.e difficulty, then the problem escalates.

I mean nothing new, but it has been nearly 3 years. With this long it has been clear lack of investment into servers.

How is it dedicated servers is a worse experience than VT2 Peer 2 Peer.

I hear you, and I know some of you (like MadMartigan) have already included your reports here :down_arrow: which is super, but if you haven’t yet - it has the most visibility from the team responsible and is the best place to share your woes to support the investigation. :folded_hands:

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Gaming doesn’t need bandwidth, it needs high tick rates and low packet loss, you have over 62Mb/s up which is about 50 times more than i can get, but my connection is stable and yours isn’t.

It could well be the ISP is shaping traffic to maximise its Bandwidth and this means the amount of packets sent is reduced

so you changed almost everything else but your pc and the problem remained, I’m not sure of the logic in thinking that clears your PC as the problem (i doubt it is you don’t sound like someone who would be on Wi-Fi over a dongle or connecting with 25-year-old network cables you found in the garage)

I do think it’s fair to say the issue probably DT specific, It’s very common to hear people say every other gamer is fine, but as it’s a small amount of players complaining as in part of the whole not in significance so its really not likely to be servers , especially as they are spun up and down on different machines every time you play and with so many complaints being things i associate with upload connection issues .

what i suspect is happening is that DT has very high network requirements, not in Bandwidth but in tick rate and packet loss. the speed of the game the amount of agents/projectiles i find it hard to believe it could possibly be any lower than 30/sec tick rate and the game clearly runs with little to no client authority by necessity, your not going to have to be late with many packets before it causes noticeable issues its just a lot more testing than most other multiplayer games.

People tend to think of it as if its not my PC its the server but truth is those combined equate to a pretty small amount of steps in the whole chain as the signal has to traverse ISP routers through gateways and hubs onto trunk lines and then back down the alleys the other end and any amount of things in that chain can cause issues

it could be a recent patch has upped this requirement or had some impact that can be resolved or it can be lessened with lowering the setings server side, but people have been reporting issues like ghost bullets, failed weapons waps, missed dodges and disconects since launch.

I have actually changed to a brand new higher spec pc from an already high spec pc just a month ago. Same problems.

You seem to be taking it somewhat personally? Are you a network dev by chance?

The amount of complaints on the forums would logically suggest there is something going on server-side. The team have acknowledged there are issues. And how come other network-heavy games work fine but not DT?

Just a few days ago, I was playing h40 game and after 45 mins (just before the end), the entire team got kicked to character select screens and we couldn’t rejoin the match. All 4 of us from different parts of the globe.

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I think your mistake was not realizing that any random user on the internet knows with absolute certainty how networking and game servers work and can tell you that it is 100% always a problem on your end regardless of how many different people with different hardware and different ISP setups have the same problem.

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