If ~60ms (From what I can tell of my connection) or so is considered “non perfect” I’m not really sure what to say. I linked various videos showing massive issues such as the plague ogryn warping into walls and whatnot. (You can even see me comment in that video to the other two random players about the servers breaking and them agreeing) Blaming our connections feels disingenuous. It’s not an issue with the players’ connections unless there’s some bizarre background issues going on, as the problems happen to everybody the majority of the time.
On that same token, why exactly are things like weapon swaps not client side? It’s one thing to not register a hit (Though even that should be client side IMO, I’ll take one person slipping past EAC once in a blue moon over stabbing something in the head only for it to not care at all) but when I can’t even switch my weapon because the server says no that’s some really janky feeling gameplay. I had one moment I tried to swap weapons 5 times in a row and it just refused to stick so instead I was awkwardly firing my revolver and burned through my entire 5 shots.
Thank you for replying but… Well, see above. It’s a serious, serious issue that’s really hurting the game for me. (That and the limited map selection)