Dodging, Swapping Weapons, Hit Registration (Melee & Ranged), Projectile creation and many other factors of the game are Server Based actions.
This creates a problem where dodging a trapper or poxhound (Mostly pox hounds) becomes inconsistent.
Dodging a pox hound with the same weapon, on the same character for around 3-4 hours total in public games, my dodges have been timed practically the same with the audio queue of the pox hound’s pounce and I have dodged them a total of 17 times out of 68.
Asking a few friends to do the same test resulted in almost the same amount of % and all of them did find it Frustrating that despite their near perfect timing and differing dodge time testing it was all rather inconsistent depending on if the server decided it was having a good day. (Mutants seem to have absolutely no issues when it comes to dodging them, it’s rare that dodging them results in being grabbed, but it has definitely happened here and there.)
On top of this i’ve had a few issues where animations would jitter and repeat themselves from the start as if my client is being told by the server that my action was delayed or did not register correctly, and thus tells me to redo the action.
Hitting enemies with melee has sometimes resulted in hit sounds, blood splatters and confirmations being played but no damage or stagger being dealt at all. This happens a lot when Chainsaw swording a Mutant after dodging it and attacking it as it passes.
This all can occur with sliding too, If you slide a little bit after the ranged flash you see from ranged enemies you can be shot out of the slide and instantly stand up with a flinch. To compensate for the server having a bad time you sometimes have to almost perfectly slide as SOON as the flash happens.
Weapon swapping glitched out one time jittering back and forth, being completely unable to swap weapons for almost a full 4 seconds. Yes this got all of us killed.
Firing a projectile from say, a psykers staff primary fire, depending on how the servers feeling can cause the projectile to appear and fly towards the eye angles of the player when they pressed the button, and sometimes follow the eye angles of the player perfectly and shoot out exactly where you are looking when the projectile is created.
Apologies if I sound or seem frustrated by any of this, I’m not. I’m enjoying Darktide I just wanted to make this known as an issue and i’m hoping to hear from someone about this issue so i can know and figure out more. Thank you for your time!