This has always been an issue but needs sorting before WoM release for sure… but today alone during a game in horn of magnus, Berzerkers, Monks and Stormvermin… not small enemies… were spawning INSIDE of the pyromancer… killing her stone dead in one invisible hit. Over and over. Hyperdense hordes fall inside the players and become immortal until they’ve killed you. Enemies are just deciding when they have physical presence and when they don’t. One time today, 12 special appeared inside the pyro- the zealot clipped right through them, they killed the pyro…, THEN BLIPPED OUT OF EXISTENCE! Then hyperdense appeared ontop of one another just as the zealot has rescued the pyro- just to exist to kill her again then blip out of existence leaving the zealot on her screen going WTF?!
PLEASE fix physical presence issues.
Also please fix hookrats and stop assassins just spawning on top of players, make them have to pounce. And make hookrats have to actually hook you instead of hooking players at 90 degree angles after dodging and clipping the player to a spot inside the hook… same with leeches sucking you through walls and round corners and having you teleport into their succ after you dodge.
Steps to Reproduce:
- playing Sienna
- vangard deed
- horn of magnuis (as example)
Reproduction Rate (Choose One):
Common (< 50%) ***
console-2019-06-17-17.40.28-e6fcd4c2-48fd-4b90-9824-98ad4bcd279e.log (2.1 MB) console-2019-06-16-23.10.41-9b6d88dc-157e-4643-a43b-2f80ccee7bd5.log (2.5 MB)
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