Issue Type (Required):
Gameplay
Issue Description (Required):
Hi,
I am hoping for a public and honest input from your side on the progress of trying to fix this, or if you consider worth fixing at this point, or what’s your current understanding of the issue. I know this has been a thing since time immemorial, but lately this patch it has been happening even more so than the rest of vermintide 2 since launch combined. The video below shows compiled clips of A SINGULAR(log included if you guys want it) chaos wastes run, it happens EVERY game at least once.
Otherwise I am just dropping my personal experience and observations and feel free to trash this topic or connect it to the other ones if it’s spam.
- It genuinely does feel like it depends on the host’s location and especially if they are in host’s view or not.
- If they’re in host’s view and it’s a roaming enemy they dissapear the moment they get activated. (I have been told a few times they saw it too when I said it out loud seeing it myself in this case, but no pics so it didn’t happen rule on this for me)
- If it’s either idle or roaming enemy out of host’s view they just teleport somewhere else and activate once they’re in the “proper” location IF they we’re to be activated by clients pressence or attack.
(Don’t have a showcase for roaming enemies reseting to a different location as that’s hopefully understandably quite hard to do, but if it’s only let’s say a stormvermin out of clanrat/SV roamers getting teleported, there is a singular SV starting a random ass roam from somewhere) - It seems to me it’s very dependent on the current pacing and all that jazz that’s happening, especially regarding the roaming enemies.
- If it is truly an connection issue , then I am clueless and don’t see any pattern, it doesn’t matter how stable or unstable your connection is, the only thing that seems to be correlated to all of the occurences is that there is always 1 person with a ping over or fluctuating over the 100 treshold, it feels like it’s more prone to occuring if it is someone else rather than myself. (I do understand that clients can get corrected information and see something else on screen, I am too dumb to put my thoughts into words properly, talking mostly about lag and ping as a gAMeR)
- It seems to me that if they dissapear after they get activated by a client, they always dissapear completely.
- It’s way more prominent in Chaos Wastes
- The more chaos the game needs to crunch through, the more it is likely to happen, Wild modifiers overriding base game rules (Seek and destroy/vanguard deeds +/or twitch on cataclysm) (lowkey same point as the pacing)
Magically appearing faceplant enemies are from my experience only a client thing and I personally consider this a different issue, which is tied to host’s location + lag or enemies rubber-banding back to their original location after getting freezed in a running animation going on a hike through the air or sent flying by being pushed or staggered(this happens every 3-4th game for me, got a bunch of clips on that too). I have not experienced this ever as a host, and if I did, it was a different issue (like the recent patrol spawn point issue).
This thing is hardly infuriating or game-ruining, so it’s just the question on your progress, rather than a cry for help. It is however a prevalent issue that is occuring more and more often, perhaps something else broke? Do you need or even want more info dumps on this from the players?
The latest thread (The latest topic on this issue if I didn’t miss one: Enemies appearing and dissapearing) is literally refferencing to claims made by Respace on Reddit and showing a picture of discord DMs of all things, the least you could do is drop an answer in the actual thread and on the Forums. This whole thing is an issue since launch. Footage is 480p, if it’s too trashy I’ll split it up and upload it seperately at 720p for the 30MB. 2logs due to a restart in between sessions before rejoining the same lobby.
To get some positivity into this - Good luck and thank you for making versus at this time, as I understand that your attention is heavily split if not completely shifted, can’t wait for the launch. <3
Steps to Reproduce (Required):
Have enemy go full ass Houdini B-)
go take your meds champ that rat was never there
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Unusual (<25%)
Platform (Required):
PC - Steam
Player ID (Optional):
Profile info
Upload Supporting Evidence (Optional):
[PC] Upload Console Log & vermintide2_launcher.log (Optional):
console-2024-08-30-21.03.12-d681f9e4-35f5-4d78-af99-85555083b52e.log (2.27 MB)
console-2024-08-30-21.59.43-485c685d-8406-479d-92f5-222b44211b05.log (5.26 MB)