Bug 1) Enemies will spawn on the elevator/lift… I don’t know how but they can get there… when its locked off
Bug 2) Whatever that was in the video… I was playing Sienna and managed to firewalk into the ceiling somehow when confronted against a Mauler. Could not move or ult out of it, got downed to the gas and that was the only way down
Bug 3) An… invisible? Quick? Silent? enemy. I go up the stairs and there are no enemies, then I get one shot from behind and die. When my teammates walk up later there is a common enemy there. Either A) He was invisible. B) The most likely, he dropped from the roof and was able to attack surpisingly really fast, but there was no audio for this. One of my biggest pet peeves in Vermintide 2 is there being no audio for enemies dropping or even being behind you, you can’t hear anything and its easy to get hit out of your FOV.
Steps to Reproduce (Required):
For bug 2, it would be to play as Sienna on The Horn of Magnus and while an enemy stands in the doorway, try to firewalk through them. The first bug is just playing Horn of Magnus and bug 3 is just the game.
For the third one, I know its easy to miss in the chaos, but you can hear the backstab noise telling you something is about to swing for you. Iv trained myself to pretty much block (often unsuccessfully!) when I hear that swoosh noise.
I honestly have listened to it back a few times and I still can’t hear it in the video… I guess you must be used to it but damn I can’t hear it at all.
I would love this game to have something like Zombie Army 4 has too, with an indicator for such
The worst part is; sometimes it plays too early so when you try and blindly time your block off of the sound and then let go (because you should’ve blocked it by the time the sound ends) you can then get smacked anyways.
That has happend to me a select few times but as recently as yesterday.
I can bet it was the marauder (that you thought you killed next to gasrat), that recovered and did a running attack on you. They can get a really good speed boost, that he even catched up there.
If i am not mistaken, the third one is not a bug at all.
When you were hitting the gasrat you also hit the marauder and made him stagger (looked like he was about to fall) but he was definitely still alive. Then you start walking away for him which 100% triggered a charge attack with noise included for bonus points. It started about at 29 seconds in as you started going around the pillar in the stairs.
I suspect you were just too distracted with chatting with your buddies to notice that, let alone that he was alive still in the first place x)